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Arousal and exposure duration affect forward step initiation

机译:唤醒和持续时间会影响向前迈步

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Emotion influences parameters of goal-directed whole-body movements in several ways. For instance, previous research has shown that approaching (moving toward) pleasant stimuli is easier compared to approaching unpleasant stimuli. However, some studies found that when emotional pictures are viewed for a longer time, approaching unpleasant stimuli may in fact be facilitated. The effect of viewing duration may have modulated whole-body approach movement in previous research but this has not been investigated to date. In the current study, participants initiated a step forward after viewing neutral, high-arousal pleasant and high-arousal unpleasant stimuli. The viewing duration of the stimuli was set to seven different durations, varying from 100 to 4000 ms. Valence and arousal scores were collected for all stimuli. The results indicate that both viewing duration and the arousal of the stimuli influence kinematic parameters in forward gait initiation. Specifically, longer viewing duration, compared to shorter viewing duration, (a) diminished the step length and peak velocity in both neutral and emotional stimuli, (b) increased reaction time in neutral stimuli and, (c) decreased reaction time in pleasant and unpleasant stimuli. Strikingly, no differences were found between high-arousal pleasant and high-arousal unpleasant stimuli. In other words, the valence of the stimuli did not influence kinematic parameters of forward step initiation. Instead the arousal level (neutral: low; pleasant and unpleasant: high) explained the variance found in the results. The kinematics of forward gait initiation seemed to be reflected in the subjective arousal scores, but not the valence scores. So it seems arousal affects forward gait initiation parameters more strongly than valence. In addition, longer viewing duration seemed to cause diminished alertness, affecting GI parameters. These results shed new light on the prevailing theoretical interpretations regarding approach motivation in the literature, which warrants further examination in future research.
机译:情绪以多种方式影响目标导向的全身运动的参数。例如,先前的研究表明,接近(朝向)令人愉悦的刺激比接近令人不快的刺激要容易。然而,一些研究发现,当长时间观看情感图片时,实际上可能有助于接近不愉快的刺激。观察持续时间的影响可能在先前的研究中调节了全身入路运动,但迄今为止尚未对此进行研究。在当前的研究中,参与者在观察中性,高刺激的愉快和高刺激的不愉快刺激后开始向前迈进。刺激的观察持续时间设置为七个不同的持续时间,从100到4000毫秒不等。收集所有刺激的效价和唤醒分数。结果表明,观察持续时间和刺激的唤醒都影响正向步态启动中的运动学参数。具体来说,与较短的观看时间相比,较长的观看时间(a)减少了中性和情绪刺激的步长和峰值速度,(b)中性刺激的反应时间增加,(c)愉悦和不适的反应时间减少刺激。令人惊讶的是,高刺激性和高刺激性的不愉快刺激之间没有发现差异。换句话说,刺激的化合价不影响前进步启动的运动学参数。相反,唤醒水平(中性:低;愉快和不愉快:高)解释了结果中的差异。前向步态开始的运动学似乎反映在主观唤醒分数上,而不是化合价分数上。因此,唤起似乎比化合价对前向步态起始参数的影响更大。此外,较长的观看时间似乎会导致警觉性下降,从而影响GI参数。这些结果为文献中关于进场动机的主流理论解释提供了新的思路,有必要在以后的研究中进行进一步的研究。

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