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Using Classroom Data to Teach Students about Data Cleaning and Testing Assumptions

机译:使用教室数据教学生数据清理和测试假设

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摘要

This paper discusses the influence that decisions about data cleaning and violations of statistical assumptions can have on drawing valid conclusions to research studies. The datasets provided in this paper were collected as part of a National Science Foundation grant to design online games and associated labs for use in undergraduate and graduate statistics courses that can effectively illustrate issues not always addressed in traditional instruction. Students play the role of a researcher by selecting from a wide variety of independent variables to explain why some students complete games faster than others. Typical project data sets are “messy,” with many outliers (usually from some students taking much longer than others) and distributions that do not appear normal. Classroom testing of the games over several semesters has produced evidence of their efficacy in statistics education. The projects tend to be engaging for students and they make the impact of data cleaning and violations of model assumptions more relevant. We discuss the use of one of the games and associated guided lab in introducing students to issues prevalent in real data and the challenges involved in data cleaning and dangers when model assumptions are violated.
机译:本文讨论了有关数据清理和违反统计假设的决策对得出有效的研究结论的影响。本文提供的数据集是作为美国国家科学基金会拨款的一部分而收集的,用于设计在线游戏和相关实验室,以供本科生和研究生统计课程使用,这些课程可以有效地说明传统教学中未经常解决的问题。学生通过从各种各样的自变量中进行选择来解释为什么有些学生比其他人更快地完成游戏,从而扮演研究者的角色。典型的项目数据集是“混乱的”,具有许多异常值(通常是某些学生比其他学生花费的时间长得多)且分布看起来不正常。在几个学期内对游戏进行了课堂测试,从而证明了它们在统计学教育中的功效。这些项目倾向于吸引学生,使数据清理和违反模型假设的影响更加相关。我们讨论使用游戏之一和相关的指导实验室向学生介绍真实数据中普遍存在的问题,以及违反模型假设时数据清理所涉及的挑战和危险。

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