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Rationale, design and methods for a randomised and controlled trial of the impact of virtual reality games on motor competence, physical activity, and mental health in children with developmental coordination disorder

机译:虚拟现实游戏对发展性协调障碍儿童的运动能力,体育活动和心理健康影响的随机对照试验的原理,设计和方法

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Background A healthy start to life requires adequate motor development and physical activity participation. Currently 5-15% of children have impaired motor development without any obvious disorder. These children are at greater risk of obesity, musculoskeletal disorders, low social confidence and poor mental health. Traditional electronic game use may impact on motor development and physical activity creating a vicious cycle. However new virtual reality (VR) game interfaces may provide motor experiences that enhance motor development and lead to an increase in motor coordination and better physical activity and mental health outcomes. VR games are beginning to be used for rehabilitation, however there is no reported trial of the impact of these games on motor coordination in children with developmental coordination disorder. Methods This cross-over randomised and controlled trial will examine whether motor coordination is enhanced by access to active electronic games and whether daily activity, attitudes to physical activity and mental health are also enhanced. Thirty children aged 10-12 years with poor motor coordination (≤ 15th percentile) will be recruited and randomised to a balanced ordering of 'no active electronic games' and 'active electronic games'. Each child will participate in both conditions for 16 weeks, and be assessed prior to participation and at the end of each condition. The primary outcome is motor coordination, assessed by kinematic and kinetic motion analysis laboratory measures. Physical activity and sedentary behaviour will be assessed by accelerometry, coordination in daily life by parent report questionnaire and attitudes to physical activity, self-confidence, anxiety and depressed mood will be assessed by self report questionnaire. A sample of 30 will provide a power of > 0.9 for detecting a 5 point difference in motor coordination on the MABC-2 TIS scale (mean 17, sd = 5). Discussion This is the first trial to examine the impact of new virtual reality games on motor coordination in children with developmental coordination disorder. The findings will provide critical information to understand whether these electronic games can be used to have a positive impact on the physical and mental health of these children. Given the importance of adequate motor coordination, physical activity and mental health in childhood, this project can inform interventions which could have a profound impact on the long term health of this group of children. Trial registration Australia and New Zealand Clinical Trials Register (ANZCTR): ACTRN12611000400965
机译:背景要健康地开始生活,就需要适当的运动发育和体育锻炼参与。目前,有5-15%的儿童运动能力障碍没有明显的障碍。这些儿童患肥胖症,肌肉骨骼疾病,社交信心低下和心理健康状况的风险更大。传统的电子游戏使用可能会影响运动发育和体育锻炼,从而形成恶性循环。但是,新的虚拟现实(VR)游戏界面可能会提供运动体验,从而增强运动发展并导致运动协调性增强,身体活动和心理健康状况得到改善。 VR游戏已开始用于康复,但尚无有关这些游戏对发育性协调障碍儿童运动协调影响的报道。方法:这项交叉和随机对照试验将研究通过参加活动的电子游戏是否可以增强运动协调性,以及日常活动,对身体活动的态度和心理健康是否得到增强。将招募30名年龄在10-12岁之间的运动协调较差(≤15 百分位数)的儿童,并随机分配为“无活动电子游戏”和“活动电子游戏”的平衡顺序。每个孩子都将同时参加这两个条件,为期16周,并在参与之前和每个条件结束时接受评估。主要结果是运动协调性,通过运动学和动力学运动分析实验室方法进行评估。身体活动和久坐行为将通过加速度计进行评估,在日常生活中将通过父母报告问卷进行协调,而对身体活动,自信心,焦虑和沮丧情绪的态度将通过自我报告问卷进行评估。 30个样本将提供大于0.9的功效,以检测MABC-2 TIS量表在运动协调性上的5点差异(平均值17,sd = 5)。讨论这是研究新的虚拟现实游戏对发育性协调障碍儿童运动协调的影响的第一项试验。研究结果将提供关键信息,以了解这些电子游戏是否可用于对这些儿童的身心健康产生积极影响。考虑到儿童时期充分的运动协调,体育锻炼和心理健康的重要性,该项目可以为干预提供信息,这些干预措施可能对该组儿童的长期健康产生深远影响。试验注册澳大利亚和新西兰临床试验注册(ANZCTR):ACTRN12611000400965

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