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The Effect of Auditory Stimuli on User's Meditation and Workload in a Brain–Computer Interface Game

机译:听觉刺激对脑机界面游戏中用户冥想和工作量的影响

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摘要

The advancement of Brain–computer interface (BCI) technology allowed for the development of applications not only for physically-impaired users, but for entertainment purposes as well. However, there are still numerous challenges in the development of such applications, as it is not known to which extent external stimuli may interfere with the captured brain signals. Being so, understanding the possible limitations caused by these external stimuli may help developers and designers in the development of future BCI-based applications. This paper presents the results of a controlled experiment designed for investigating the effects of auditory stimuli (AS) on subjects playing a neurofeedback-based game. The experiment consisted of sixteen volunteer subjects who played a total of twelve game matches each, for a total of 144 matches, over the course of three experiment sessions. Statistical analysis and qualitative instruments were employed to investigate key features of the subjects' interaction with the game over time, especially regarding the influence of AS in both subjects' performance and self-assessed, subjective workload. It was concluded that the subjects' level of meditation tends to increase over time, that the self-assessed workload tends to decrease over time, and that the game's AS did neither significantly influenced the performance nor the subjective workload of the subjects.
机译:脑机接口(BCI)技术的进步不仅为肢体残疾用户开发了应用程序,还为娱乐目的开发了应用程序。但是,在这类应用的开发中仍然存在许多挑战,因为尚不清楚外部刺激在多大程度上可能干扰捕获的脑信号。这样,了解由这些外部刺激引起的可能的局限性可能会帮助开发人员和设计人员开发未来基于BCI的应用程序。本文介绍了旨在研究听觉刺激(AS)对玩基于神经反馈游戏的受试者的影响的受控实验的结果。该实验由16名志愿者组成,他们在3个实验阶段的过程中各进行了12场比赛,总共144场比赛。统计分析和定性工具被用来调查受试者与游戏的互动的关键特征,尤其是关于AS对受试者的表现以及自我评估的主观工作量的影响。结论是,随着时间的推移,受试者的冥想水平趋于增加,自我评估的工作量趋于减少,并且游戏的AS并没有显着影响受试者的表现或主观工作量。

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