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Crowdsourcing Malaria Parasite Quantification: An Online Game for Analyzing Images of Infected Thick Blood Smears

机译:众包疟疾寄生虫量化:用于分析感染的浓血涂片图像的在线游戏

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Background: There are 600,000 new malaria cases daily worldwide. The gold standard for estimating the parasite burden and the corresponding severity of the disease consists in manually counting the number of parasites in blood smears through a microscope, a process that can take more than 20 minutes of an expert microscopist’s time.Objective: This research tests the feasibility of a crowdsourced approach to malaria image analysis. In particular, we investigated whether anonymous volunteers with no prior experience would be able to count malaria parasites in digitized images of thick blood smears by playing a Web-based game.Methods: The experimental system consisted of a Web-based game where online volunteers were tasked with detecting parasites in digitized blood sample images coupled with a decision algorithm that combined the analyses from several players to produce an improved collective detection outcome. Data were collected through the MalariaSpot website. Random images of thick blood films containing Plasmodium falciparum at medium to low parasitemias, acquired by conventional optical microscopy, were presented to players. In the game, players had to find and tag as many parasites as possible in 1 minute. In the event that players found all the parasites present in the image, they were presented with a new image. In order to combine the choices of different players into a single crowd decision, we implemented an image processing pipeline and a quorum algorithm that judged a parasite tagged when a group of players agreed on its position.Results: Over 1 month, anonymous players from 95 countries played more than 12,000 games and generated a database of more than 270,000 clicks on the test images. Results revealed that combining 22 games from nonexpert players achieved a parasite counting accuracy higher than 99%. This performance could be obtained also by combining 13 games from players trained for 1 minute. Exhaustive computations measured the parasite counting accuracy for all players as a function of the number of games considered and the experience of the players. In addition, we propose a mathematical equation that accurately models the collective parasite counting performance.Conclusions: This research validates the online gaming approach for crowdsourced counting of malaria parasites in images of thick blood films. The findings support the conclusion that nonexperts are able to rapidly learn how to identify the typical features of malaria parasites in digitized thick blood samples and that combining the analyses of several users provides similar parasite counting accuracy rates as those of expert microscopists. This experiment illustrates the potential of the crowdsourced gaming approach for performing routine malaria parasite quantification, and more generally for solving biomedical image analysis problems, with future potential for telediagnosis related to global health challenges.
机译:背景:全世界每天有60万新的疟疾病例。估算寄生虫负担和相应疾病严重程度的金标准在于通过显微镜手动计数血液涂片中的寄生虫数量,此过程可能需要专家显微镜专家花费20多分钟的时间。众包方法进行疟疾图像分析的可行性。特别是,我们调查了没有先验经验的匿名志愿者是否可以通过玩基于Web的游戏来计数浓血涂片数字化图像中的疟疾寄生虫。方法:实验系统由基于Web的游戏组成,在线志愿者是任务是检测数字化血液样本图像中的寄生虫,再加上决策算法,该算法结合了来自多个参与者的分析结果,从而产生了改进的集体检测结果。数据是通过MalariaSpot网站收集的。通过常规光学显微镜获得的中低寄生虫病中含有恶性疟原虫的厚血膜的随机图像已呈现给玩家。在游戏中,玩家必须在1分钟内找到并标记尽可能多的寄生虫。如果玩家发现图像中存在的所有寄生虫,则会为他们提供新图像。为了将不同玩家的选择组合成一个单一的人群决策,我们实施了图像处理管道和定额算法,当一组玩家同意其位置时,该算法可以判断被标记的寄生虫。结果:超过1个月,来自95位匿名玩家个国家/地区玩了12,000多个游戏,并在测试图像上生成了超过270,000次点击的数据库。结果显示,将22位来自非专家玩家的游戏组合在一起,可以实现高于99%的寄生虫计数准确性。通过结合训练了1分钟的玩家的13场比赛也可以获得这种表现。详尽的计算方法衡量了所有玩家的寄生虫计数准确性,这些准确性取决于所考虑的游戏数量和玩家的体验。此外,我们提出了一个数学方程式,可以准确地对集体寄生虫计数性能进行建模。结论:本研究验证了在线博弈方法对厚厚血液膜图像中疟原虫的众包计数。这些发现支持这样的结论,即非专家能够快速学习如何识别数字化稠血样本中的疟原虫的典型特征,并且结合多个用户的分析可提供与专家显微镜专家相似的寄生虫计数准确率。该实验说明了众包游戏方法在执行常规疟疾寄生虫定量分析中的潜力,更普遍地在解决生物医学图像分析问题方面具有潜力,并且在与全球健康挑战相关的远程诊断方面具有未来的潜力。

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