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Design and Implementation of a Novel Web-Based E-Learning Tool for Education of Health Professionals on the Antibiotic Vancomycin

机译:一种新型的基于网络的电子学习工具的设计和实现,该工具用于对专业人员进行抗生素万古霉素的教育

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Background: Traditional approaches to health professional education are being challenged by increased clinical demands and decreased available time. Web-based e-learning tools offer a convenient and effective method of delivering education, particularly across multiple health care facilities. The effectiveness of this model for health professional education needs to be explored in context.Objectives: The study aimed to (1) determine health professionals’ experience and knowledge of clinical use of vancomycin, an antibiotic used for treatment of serious infections caused by methicillin-resistant Staphylococcus aureus (MRSA) and (2) describe the design and implementation of a Web-based e-learning tool created to improve knowledge in this area.Methods: We conducted a study on the design and implementation of a video-enhanced, Web-based e-learning tool between April 2014 and January 2016. A Web-based survey was developed to determine prior experience and knowledge of vancomycin use among nurses, doctors, and pharmacists. The Vancomycin Interactive (VI) involved a series of video clips interspersed with question and answer scenarios, where a correct response allowed for progression. Dramatic tension and humor were used as tools to engage users. Health professionals’ knowledge of clinical vancomycin use was obtained from website data; qualitative participant feedback was also collected.Results: From the 577 knowledge survey responses, pharmacists (n=70) answered the greatest number of questions correctly (median score 4/5), followed by doctors (n=271; 3/5) and nurses (n=236; 2/5; P<.001). Survey questions on target trough concentration (75.0%, 433/577) and rate of administration (64.9%, 375/577) were answered most correctly, followed by timing of first level (49%, 283/577), maintenance dose (41.9%, 242/577), and loading dose (38.0%, 219/577). Self-reported “very” and “reasonably” experienced health professionals were also more likely to achieve correct responses. The VI was completed by 163 participants during the study period. The rate of correctly answered VI questions on first attempt was 65% for nurses (n=63), 68% for doctors (n=86), and 82% for pharmacists (n=14; P<.001), reflecting a similar pattern to the knowledge survey. Knowledge gaps were identified for loading dose (39.2% correct on first attempt; 64/163), timing of first trough level (50.3%, 82/163), and subsequent trough levels (47.9%, 78/163). Of the 163 participants, we received qualitative user feedback from 51 participants following completion of the VI. Feedback was predominantly positive with themes of “entertaining,” “engaging,” and “fun” identified; however, there were some technical issues identified relating to accessibility from different operating systems and browsers.Conclusions: A novel Web-based e-learning tool was successfully developed combining game design principles and humor to improve user engagement. Knowledge gaps were identified that allowed for targeting of future education strategies. The VI provides an innovative model for delivering Web-based education to busy health professionals in different locations.
机译:背景:传统的卫生专业教育方法正受到临床需求增加和可用时间减少的挑战。基于网络的电子学习工具提供了一种便捷有效的方法来进行教育,尤其是在多个医疗机构之间。目的:该研究旨在(1)确定卫生专业人员对万古霉素的临床使用经验和知识,万古霉素是一种用于治疗由甲氧西林引起的严重感染的抗生素。耐药金黄色葡萄球菌(MRSA)和(2)描述了一种基于Web的电子学习工具的设计和实现,该工具旨在提高该领域的知识。方法:我们对视频增强Web的设计和实现进行了研究。于2014年4月至2016年1月之间开发基于Evans的电子学习工具。开发了基于Web的调查,以确定护士,医生和药剂师使用万古霉素的先前经验和知识。万古霉素互动(VI)涉及一系列视频片段,其中插有问答场景,其中正确的回答可以使病情发展。戏剧性的张力和幽默被用作吸引用户的工具。卫生专业人员从网站数据中获得了有关万古霉素临床使用的知识;结果:从577项知识调查的回答中,药剂师(n = 70)正确回答了最大数量的问题(中位数得分4/5),其次是医生(n = 271; 3/5)和护士(n = 236; 2/5; P <.001)。关于目标谷浓度(75.0%,433/577)和给药率(64.9%,375/577)的调查问题得到了最正确的回答,其次是第一级给药的时机(49%,283/577),维持剂量(41.9) %,242/577)和负载剂量(38.0%,219/577)。自我报告的“非常”和“合理”的卫生专业人员也更有可能获得正确的回应。 VI在研究期间由163名参与者完成。首次尝试时正确回答VI问题的比例为:护士(n = 63)为65%,医生(n = 86)为68%,药剂师为82%(n = 14; P <.001),反映了相似的情况知识调查的模式。知识差距被确定为负荷剂量(首次尝试正确率为39.2%; 64/163),第一谷水平的时间(50.3%,82/163)和随后谷水平的时间(47.9%,78/163)。在VI完成后,在163名参与者中,我们收到了51名参与者的定性用户反馈。反馈主要以“娱乐”,“参与”和“有趣”为主题。结论:成功开发了一种新颖的基于Web的电子学习工具,该工具结合了游戏设计原理和幽默感,可以提高用户参与度。确定了知识空缺,可以针对未来的教育战略。 VI提供了一种创新的模型,可以为不同位置的繁忙医疗专业人员提供基于Web的教育。

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