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PENERAPAN PERMAINAN SIMULASI SEBAGAI TEKNIK BIMBINGAN KELOMPOK UNTUK MENYELESAIKAN KONFLIK

机译:将模拟游戏作为解决冲突的小组辅导技术的实现

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The aim of this study were (1) To determine the ability to resolve conflicts before the picture was given a simulation exercise in SMP Negeri 3 Bungoro. (2) To determine the ability to resolve conflicts following description given simulation exercise in SMP Negeri 3 Bungoro. (3) To determine the effect of the application of simulation games as group counseling techniques for improving the ability of resolving the conflict in SMP Negeri 3 Bungoro. This research is an experimental research using a quantitative approach. The population is all students of SMPN 3 Bungoro with a sample of 30 students. The technique of collecting data using questionnaires, observation and documentation. The results of the research are (1) picture capability resolve conflicts student SMP Negeri 3 Bungoro village Bori Appaka District of Bungoro before given training before being given the application of simulation / training application simulation games usually are in the unfavorable category for the highest value of 50%. (2) The description of the ability of resolving conflicts student SMP Negeri 3 Bungoro village Bori Appaka District of Bungoro after given training simulation application. generally in good category with the highest frequency of 80%. (3) The results of the t-test data analysis with the comparison of the t (2.502) t table (2.045) so it can be interpreted that there has been a positive and significant changes in the ability to improve students resolve conflicts through simulated game activity as group counseling techniques. ? ?.
机译:这项研究的目的是(1)确定图片在SMP Negeri 3 Bungoro中进行模拟练习之前解决冲突的能力。 (2)根据SMP Negeri 3 Bungoro中的模拟练习,按照描述确定解决冲突的能力。 (3)确定模拟游戏作为团体咨询技术的应用效果,以提高解决SMP Negeri 3 Bungoro中冲突的能力。这项研究是使用定量方法的实验研究。人口是SMPN 3 Bungoro的所有学生,有30名学生。使用问卷,观察和文档收集数据的技术。研究结果是:(1)图片能力解决冲突学生SMP Negeri 3 Bungoro村Bungoro村Bori Appaka区在接受模拟训练之前/接受训练之前,接受模拟游戏/训练应用模拟游戏通常处于不利类别,因为其最高价值50%。 (2)在给定训练模拟应用后,解决冲突学生SMP Negeri 3 Bungoro村Bung Appro区的能力的描述。通常属于最高频率为80%的良好类别。 (3)t检验数据分析的结果与t(2.502)> t表(2.045)的比较,因此可以解释为,通过改进学生解决冲突的能力发生了积极而显着的变化模拟游戏活动作为小组辅导技术。 ? ?

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