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首页> 外文期刊>Journal of Virtual Worlds Research >Effects of Digital Game Play Among Young Singaporean Gamers: A Two-Wave Longitudinal Study
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Effects of Digital Game Play Among Young Singaporean Gamers: A Two-Wave Longitudinal Study

机译:数字游戏在年轻的新加坡游戏玩家中的影响:两波纵向研究

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Using a large sample of Singaporean children and adolescents from primary and secondary schools, this study provides important results on changes in amount of time spent on gaming and violent content exposure, and the effects of such changes on academic performance, pathological gaming, aggressive cognitions and empathic attitudes. This study provided support for the hypothesis that excessive gaming was related to poorer academic performance and more pathological symptoms. For example, Stable-Hardcore students reported the lowest academic performance in both waves with a decreasing trend, and Stable-Casual students reported the highest academic performance. There was also a link between high violent game content exposure and greater approval of aggression as well as lower empathic attitudes. Students with constantly low violence exposure reported higher empathic attitudes, and lower acceptability of aggression. Implications of the study were discussed in relation to the treatment of excessive gaming.
机译:这项研究使用了大量来自中小学的新加坡儿童和青少年样本,提供了有关游戏时间变化和暴力内容暴露的重要结果,以及这些变化对学习成绩,病理游戏,攻击性认知和移情态度。这项研究为以下假设提供了支持:过度游戏与较差的学习成绩和更多病理症状有关。例如,Stable-Hardcore学生的学习成绩在两波中均最低,呈下降趋势,而Stable-Casual学生的学习成绩最高。高暴力的游戏内容曝光与对侵略的更大认可以及较低的移情态度之间也存在联系。暴力暴露水平持续低下的学生表示,他们的共情态度较高,而侵略性较低。讨论了有关过度游戏治疗的研究意义。

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