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Exploring Complex Engineering Learning Over Time with Epistemic Network Analysis

机译:通过认知网络分析探索复杂的工程学习

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Recently, K-12 engineering education has received increased attention as a pathway to building stronger foundations in math andscience and introducing young people to the profession. However, the National Academy of Engineering found that many K-12engineering programs focus heavily on engineering design and science and math learning while minimizing the development ofengineering habits of mind. This narrowly-focused engineering activity can leave young people a€“ and in particular, girls a€“ with a limitedview of the profession. This study describes Digital Zoo, an engineering learning environment that engaged girls in authentic engineeringactivity in order to link the development of engineering skills and knowledge to engineering ways of thinking. Specific activities from anengineering practicum were recreated in the learning environment, where ten middle school girls from diverse backgrounds role-played asengineers designing solutions to a client-based project. Responses on pre, post, and follow up interviews suggest the participants wereable to develop each of the five epistemic frame elements a€“ engineering skills, knowledge, identity, values, and epistemology a€“ as a resultof Digital Zoo. In situ data from the intervention was analyzed with a sophisticated mixed methods approach that integrated qualitativemethods with a new quantification technique, Epistemic Network Analysis. These techniques allowed for the exploration of complexthinking and learning throughout the different activities of Digital Zoo. The results of this analysis identified client-focused activity andnotebook-based reflection as two activities within Digital Zoo that fostered key linkages to engineering values and epistemology.
机译:最近,作为建立数学和科学基础并向年轻人介绍专业的途径,K-12工程教育受到了越来越多的关注。但是,美国国家工程院发现,许多K-12工程计划都将重点放在工程设计,科学和数学学习上,同时最大程度地减少了工程思维习惯的发展。这种狭narrow的工程活动可能会使年轻人,尤其是女孩,对该行业的看法有限。这项研究描述了数字动物园,这是一种工程学习环境,旨在让女孩从事真实的工程活动,以将工程技能和知识的发展与工程思维方式联系起来。在学习环境中重新创建了工程实践的特定活动,其中十名来自不同背景的初中女孩扮演着工程师的角色,他们为基于客户的项目设计解决方案。对数字化动物园的结果,对采访前后,采访后的回应表明,参与者能够发展五个认知框架要素中的每一个,即“工程技能,知识,身份,价值和认识论”。使用复杂的混合方法方法对干预措施中的现场数据进行了分析,该方法将定性方法与新的量化技术Epistemic Network Analysis集成在一起。这些技术允许在数字动物园的不同活动中探索复杂的思维和学习。该分析的结果确定了以客户为中心的活动和基于笔记本的反思是Digital Zoo中的两项活动,它们促进了与工程价值和认识论的关键联系。

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