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The effectiveness of interactive e-book quantum phenomena compiled with scientific approach in improving higher order thinking skills

机译:用科学方法编写的交互式电子书量子现象在提高高级思维能力方面的有效性

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This study was aims to examine the effectiveness of interactive e-book quantum phenomena compiled with scientific approach in improving higher order thinking skills that have been developed by the authors. The method used was research and development. The development design was ADDIE development model that included five phases of activity that is analyse, design, development, implementation, and evaluation. Implementation phase to test the effectiveness of e-book, using pre-test post-test. Data were collected by using questionnaires and written tests. The effectiveness was measured by comparing pre-test and post-test using using Two Related Samples Test, Wilcoxon and by calculating the normalized gain. The results of evaluation phase showed, interactive electronic book quantum phenomena compiled with scientific approach, effective in improving higher order thinking skills. The learning outcomes of quantum phenomena of students learning through interactive e-books compiled with scientific approach has increased in 67% indicator HOTS at level of trust 95%. The average N-Gain learning result of quantum phenomena is 0.31, entered in moderate category.
机译:这项研究的目的是检验用科学方法编写的交互式电子书量子现象在提高作者开发的高级思维技巧方面的有效性。使用的方法是研究和开发。开发设计是ADDIE开发模型,其中包括活动的五个阶段,即分析,设计,开发,实施和评估。实施阶段通过使用预测试后测试来测试电子书的有效性。通过使用问卷和笔试收集数据。通过使用两个相关样本测试Wilcoxon比较测试前和测试后的效率并计算归一化的增益来测量有效性。评估阶段的结果表明,交互式电子书量子现象采用科学的方法编制而成,有效地提高了高阶思维能力。通过科学方法编写的交互式电子书学习的学生的量子现象的学习成果以可信度95%增长了67%的指标HOTS。量子现象的平均N增益学习结果为0.31,属于中等类别。

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