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首页> 外文期刊>Journal of otolaryngology - head & neck surgery = >Gesture-controlled interactive three dimensional anatomy: a novel teaching tool in head and neck surgery
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Gesture-controlled interactive three dimensional anatomy: a novel teaching tool in head and neck surgery

机译:手势控制的交互式三维解剖结构:头颈外科的新型教学工具

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Background There is a need for innovative anatomic teaching tools. This paper describes a three dimensional (3D) tool employing the Microsoft Kinect?. Using this instrument, 3D temporal bone anatomy can be manipulated with the use of hand gestures, in the absence of mouse or keyboard. Methods CT Temporal bone data is imported into an image processing program and segmented. This information is then exported in polygonal mesh format to an in-house designed 3D graphics engine with an integrated Microsoft Kinect?. Motion in the virtual environment is controlled by tracking hand position relative to the user’s left shoulder. Results The tool successfully tracked scene depth and user joint locations. This permitted gesture-based control over the entire 3D environment. Stereoscopy was deemed appropriate with significant object projection, while still maintaining the operator’s ability to resolve image details. Specific anatomical structures can be selected from within the larger virtual environment. These structures can be extracted and rotated at the discretion of the user. Voice command employing the Kinect’s? intrinsic speech library was also implemented, but is easily confounded by environmental noise. Conclusion There is a need for the development of virtual anatomy models to complement traditional education. Initial development is time intensive. Nonetheless, our novel gesture-controlled interactive 3D model of the temporal bone represents a promising interactive teaching tool utilizing a novel interface.
机译:背景技术需要创新的解剖学教学工具。本文介绍了使用Microsoft Kinect?的三维(3D)工具。使用该仪器,可以在没有鼠标或键盘的情况下使用手势来操纵3D颞骨解剖结构。方法CT将颞骨数据导入图像处理程序并进行分割。然后,该信息以多边形网格格式导出到带有集成Microsoft Kinect?的内部设计的3D图形引擎中。通过跟踪相对于用户左肩膀的手的位置来控制虚拟环境中的运动。结果该工具成功跟踪了场景深度和用户关节位置。这允许对整个3D环境进行基于手势的控制。立体镜被认为适用于较大的物体投影,同时仍保持操作员解析图像细节的能力。可以从较大的虚拟环境中选择特定的解剖结构。这些结构可以由用户决定是否提取和旋转。使用Kinect的语音命令?内在语音库也已实现,但容易被环境噪声弄混。结论有必要开发虚拟解剖模型以补充传统教育。最初的开发需要大量时间。尽管如此,我们新颖的颞骨手势控制交互式3D模型还是一种利用新颖界面的有前途的交互式教学工具。

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