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首页> 外文期刊>Journal of NeuroEngineering Rehabilitation >Exploring the bases for a mixed reality stroke rehabilitation system, Part I: A unified approach for representing action, quantitative evaluation, and interactive feedback
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Exploring the bases for a mixed reality stroke rehabilitation system, Part I: A unified approach for representing action, quantitative evaluation, and interactive feedback

机译:探索混合现实中风康复系统的基础,第一部分:代表动作,定量评估和交互式反馈的统一方法

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Background Although principles based in motor learning, rehabilitation, and human-computer interfaces can guide the design of effective interactive systems for rehabilitation, a unified approach that connects these key principles into an integrated design, and can form a methodology that can be generalized to interactive stroke rehabilitation, is presently unavailable. Results This paper integrates phenomenological approaches to interaction and embodied knowledge with rehabilitation practices and theories to achieve the basis for a methodology that can support effective adaptive, interactive rehabilitation. Our resulting methodology provides guidelines for the development of an action representation, quantification of action, and the design of interactive feedback. As Part I of a two-part series, this paper presents key principles of the unified approach. Part II then describes the application of this approach within the implementation of the Adaptive Mixed Reality Rehabilitation (AMRR) system for stroke rehabilitation. Conclusions The accompanying principles for composing novel mixed reality environments for stroke rehabilitation can advance the design and implementation of effective mixed reality systems for the clinical setting, and ultimately be adapted for home-based application. They furthermore can be applied to other rehabilitation needs beyond stroke.
机译:背景技术尽管基于运动学习,康复和人机界面的原理可以指导有效的康复互动系统的设计,但是将这些关键原理连接到集成设计中的统一方法可以形成一种可以推广到交互式的方法目前尚无中风康复治疗。结果本文将现象学方法与相互作用和具体化知识与康复实践和理论相结合,从而为支持有效的适应性,交互式康复的方法论奠定了基础。我们得出的方法论为制定动作表示,量化动作以及设计交互反馈提供了指导。作为一个由两部分组成的系列的第一部分,本文介绍了统一方法的关键原理。然后,第二部分介绍了该方法在用于卒中康复的自适应混合现实康复(AMRR)系统的实现中的应用。结论组成用于卒中康复的新型混合现实环境的随附原则可以促进临床环境中有效的混合现实系统的设计和实施,并最终适合于家庭应用。它们还可以应用于中风以外的其他康复需求。

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