首页> 外文期刊>Journal of NeuroEngineering Rehabilitation >Effectiveness of a Wii balance board-based system (eBaViR) for balance rehabilitation: a pilot randomized clinical trial in patients with acquired brain injury
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Effectiveness of a Wii balance board-based system (eBaViR) for balance rehabilitation: a pilot randomized clinical trial in patients with acquired brain injury

机译:基于Wii平衡板的系统(eBaViR)进行平衡康复的有效性:先天性脑损伤患者的一项随机临床试验

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Background Acquired brain injury (ABI) is the main cause of death and disability among young adults. In most cases, survivors can experience balance instability, resulting in functional impairments that are associated with diminished health-related quality of life. Traditional rehabilitation therapy may be tedious. This can reduce motivation and adherence to the treatment and thus provide a limited benefit to patients with balance disorders. We present eBaViR (easy Balance Virtual Rehabilitation), a system based on the Nintendo? Wii Balance Board? (WBB), which has been designed by clinical therapists to improve standing balance in patients with ABI through motivational and adaptative exercises. We hypothesize that eBaViR, is feasible, safe and potentially effective in enhancing standing balance. Methods In this contribution, we present a randomized and controlled single blinded study to assess the influence of a WBB-based virtual rehabilitation system on balance rehabilitation with ABI hemiparetic patients. This study describes the eBaViR system and evaluates its effectiveness considering 20 one-hour-sessions of virtual reality rehabilitation (n = 9) versus standard rehabilitation (n = 8). Effectiveness was evaluated by means of traditional static and dynamic balance scales. Results The final sample consisted of 11 men and 6 women. Mean ± SD age was 47.3 ± 17.8 and mean ± SD chronicity was 570.9 ± 313.2 days. Patients using eBaViR had a significant improvement in static balance (p = 0.011 in Berg Balance Scale and p = 0.011 in Anterior Reaches Test) compared to patients who underwent traditional therapy. Regarding dynamic balance, the results showed significant improvement over time in all these measures, but no significant group effect or group-by-time interaction was detected for any of them, which suggests that both groups improved in the same way. There were no serious adverse events during treatment in either group. Conclusions The results suggest that eBaViR represents a safe and effective alternative to traditional treatment to improve static balance in the ABI population. These results have encouraged us to reinforce the virtual treatment with new exercises, so an evolution of the system is currently being developed.
机译:背景技术后天性脑损伤(ABI)是年轻人死亡和残疾的主要原因。在大多数情况下,幸存者可能会经历平衡不稳定,导致功能受损,与健康相关的生活质量下降有关。传统的康复疗法可能很乏味。这可以减少动机和对治疗的依从性,从而给患有平衡障碍的患者带来有限的益处。我们介绍了eBaViR(轻松平衡虚拟康复),这是一个基于任天堂的系统? Wii平衡板? (WBB),由临床治疗师设计,旨在通过激励性和适应性锻炼改善ABI患者的站立平衡。我们假设eBaViR在增强站立平衡方面是可行,安全且潜在有效的。方法在这项研究中,我们提出了一项随机和对照的单盲研究,以评估基于WBB的虚拟康复系统对ABI偏瘫患者平衡康复的影响。这项研究描述了eBaViR系统,并考虑了20个一小时的虚拟现实康复(n = 9)与标准康复(n = 8)的比较来评估其有效性。通过传统的静态和动态平衡量表来评估有效性。结果最终样本由11名男性和6名女性组成。平均±SD年龄为47.3±17.8天,平均±SD慢性为570.9±313.2天。与接受传统疗法的患者相比,使用eBaViR的患者的静态平衡有显着改善(伯格平衡量表的p = 0.011,前路测验的p = 0.011)。关于动态平衡,所有这些措施的结果均显示随着时间的推移显着改善,但其中任何一项均未检测到显着的小组效应或逐时交互作用,这表明两组均以相同的方式改善。两组中均未出现严重不良反应。结论结果表明eBaViR代表了传统疗法的安全有效替代方案,可改善ABI人群的静态平衡。这些结果鼓励我们通过新的练习来加强虚拟治疗,因此当前正在开发该系统。

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