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A Survey of Comics Research in Computer Science

机译:计算机科学漫画研究综述

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Graphic novels such as comic books and mangas are well known all over the world. The digital transition started to change the way people are reading comics: more and more on smartphones and tablets, and less and less on paper. In recent years, a wide variety of research about comics has been proposed and might change the way comics are created, distributed and read in the future. Early work focuses on low level document image analysis. Comic books are complex; they contains text, drawings, balloons, panels, onomatopoeia, etc. Different fields of computer science covered research about user interaction and content generation such as multimedia, artificial intelligence, human–computer interaction, etc. with different sets of values. We review the previous research about comics in computer science to state what has been done and give some insights about the main outlooks.
机译:漫画书和漫画等图形小说在世界范围内广为人知。数字化转型开始改变人们阅读漫画的方式:越来越多的智能手机和平板电脑,而越来越少的纸上漫画。近年来,已经提出了有关漫画的各种各样的研究,并且有可能在将来改变漫画的创建,分发和阅读方式。早期的工作集中于低级文档图像分析。漫画很复杂。它们包含文本,图纸,气球,面板,拟声词等。计算机科学的不同领域涵盖了有关用户交互和内容生成的研究,例如多媒体,人工智能,人机交互等,具有不同的价值集。我们回顾了有关计算机科学漫画的先前研究,以阐明已完成的工作并提供有关主要观点的一些见解。

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