首页> 外文期刊>Journal of Eye Movement Research >How prior experience, cognitive skills and practice are related with eye-hand span and performance in video gaming
【24h】

How prior experience, cognitive skills and practice are related with eye-hand span and performance in video gaming

机译:以往的经验,认知技能和实践与视频游戏的眼动范围和性能如何相关

获取原文
获取外文期刊封面目录资料

摘要

Research has shown that performance in visual domains depends on domain-specific cognitive and perceptual adaptations that result from extensive practice. However, less is known about processes and factors that underpin the acquisition of such adaptations. The present study investigated how prior experience, cognitive skills, task difficulty and practice effect eye-hand span (EHS) and performance in video gaming. Thirty-three participants played a platformer video game in a pre-test/practice/post-test experiment. Eye movements and keypresses were recorded. The results show that a short practice period improved performance but did not increase EHS. Instead, EHS was related to task difficulty. Furthermore, while EHS correlated with initial performance, this effect seemed to diminish after practice. Cognitive skills (concentration endurance, working memory, mental flexibility and executive functioning) predicted performance in some parts of the experiment. The study offers insights into the early development of visual adaptations and performance.
机译:研究表明,视觉领域的表现取决于广泛实践导致的特定领域的认知和知觉适应。然而,对于支持这种适应的过程和因素知之甚少。本研究调查了先前的经验,认知技能,任务难度和练习如何影响视频游戏的眼动跨度(EHS)和性能。 33名参与者在测试前/练习/测试后的实验中玩了平台游戏。记录眼动和按键。结果表明,较短的练习时间可改善性能,但不会增加EHS。相反,EHS与任务难度有关。此外,尽管EHS与最初的表现相关,但这种效果在练习后似乎减弱了。认知技能(专心耐力,工作记忆,心理柔韧性和执行功能)可以预测实验的某些部分的表现。该研究为视觉适应和性能的早期发展提供了见识。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号