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Gaming in Education: Using Games as a Support Tool to Teach History

机译:教育游戏:使用游戏作为辅助工具来教历史

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The use of current and emerging tools in education is becoming a blistering topic among educators and educational institutions. Gaming in education may be viewed as an interference to learning but its role in education is to increase students’ motivation and engagement, to enhance visual skills, to improve students’ interaction and collaboration abilities with their peers and to enable them to apply gaming values in a real-world situation. Educational technology is being used to simplify and improve learning but using technology in education does not directly impact student achievement as the technology tools have to be in line with the curriculum for them to be effective. This paper discusses the implementation and use of gaming applications in teaching History, a subject which is mainly concerned about facts, by highlighting the role games have in education. The design of games such as word search, crossword, jigsaw puzzle, brain teasers and sliding puzzle using an open source tool called ProProfs is also discussed in this paper.
机译:在教育中使用当前和新兴工具正成为教育工作者和教育机构中的热门话题。教育游戏可能被视为对学习的干扰,但其在教育中的作用是增强学生的动力和参与度,增强视觉技能,改善学生与同伴的互动和协作能力,并使他们能够在游戏中应用游戏价值。现实情况。人们正在使用教育技术来简化和改善学习,但是在教育中使用技术并不会直接影响学生的学习成绩,因为技术工具必须与课程保持一致才能使他们有效。本文通过强调游戏在教育中的作用,讨论了游戏应用程序在历史教学中的实现和使用,该课程主要关注事实。本文还讨论了使用名为ProProfs的开源工具设计单词搜索,填字游戏,七巧板,脑筋急转弯和滑动拼图等游戏的设计。

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