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Postmodernist Identity Construction and Consumption

机译:后现代身份建构与消费

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Abstract. With the transition from modernism to postmodernism, identity as a concept has started to become redefined in sociology literature. The aim of this study is to show that postmodernism and symbolic interactionism are fused together to delineate both the scene as well as an actor’s identity. In that way, the interaction of a social structure with a culture that won’t be completely ignored, and, with the opinion that the categorized roles can skillfully be shaped and diversified by actors, it is possible to refrain from a pure determinism. But the transformation to enter different roles lacks meaning. Individuals pay more attention to their appearance more than who they are in order to be accepted by each group. In this manner, a metaphysical shell game begins. In the following study, the “Social Appearance Anxiety” was used as an indicator of this game. And to determine who is willing to play the game, cultural parameters were utilized. This study was based on the analysis of the data collected through two questionnaires given to 181 students studying at Hitit University. The INDCOL questionnaire [Singelis et al., 1995] measuring cultural values and “Social Appearance Anxiety” scale developed by [Hart, 2008] were used in the study.
机译:抽象。随着从现代主义到后现代主义的转变,身份作为一种概念已开始在社会学文献中得到重新定义。这项研究的目的是表明将后现代主义和象征性互动主义融合在一起,以描绘出场景和演员的身份。这样一来,就不会完全忽略社会结构与文化的相互作用,并且,鉴于角色可以巧妙地塑造和多样化分类角色的观点,有可能避免纯粹的确定性。但是进入不同角色的转变缺乏意义。为了被每个小组接受,个人比他们更关注自己的外表。以这种方式,形而上学的贝壳游戏开始了。在以下研究中,“社交外观焦虑”被用作该游戏的指标。为了确定谁愿意玩游戏,使用了文化参数。这项研究基于对两份调查表收集的数据的分析,该调查表是针对在Hitit University学习的181名学生的。该研究使用了INDCOL问卷[Singelis等,1995],该问卷用于测量文化价值和[Hart,2008]开发的“社交外貌焦虑”量表。

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