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Towards Computer-Vision-Based Learning from Demonstration (CVLfD): Chess Piece Recognition

机译:走向基于计算机视觉的示范学习(CVLfD):棋子识别

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We present an approach to develop algorithms to offer ‘Learning from Demonstration’. Our aim is to realize Computer Vision as resource-efficient as possible in applications where people interact with computers or -as a special case- with robots. This paper explains the development of a classification program which is to be integrated to a robot that will autonomously play chess. The problem is to perform a classification on a 12 class data set of chess pieces which works on a real-time video feed. We develop two different approaches to solve the problem: A one-step classification is compared to a two-step procedure based on accuracy, computational time and robustness.
机译:我们提出一种开发算法的方法,以提供“从演示中学习”。我们的目标是在人们与计算机或机器人(特殊情况下)进行交互的应用中,尽可能实现资源节约型计算机视觉。本文介绍了分类程序的开发,该程序将集成到将自动下棋的机器人中。问题是要对可用于实时视频源的国际象棋的12类数据集进行分类。我们开发了两种不同的方法来解决该问题:基于准确性,计算时间和鲁棒性,将一步分类与两步过程进行比较。

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