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Homeostatic Agent for General Environment

机译:一般环境平衡剂

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One of the essential aspect in biological agents is dynamic stability. This aspect, called homeostasis, is widely discussed in ethology, neuroscience and during the early stages of artificial intelligence. Ashby’s homeostats are general-purpose learning machines for stabilizing essential variables of the agent in the face of general environments. However, despite their generality, the original homeostats couldn’t be scaled because they searched their parameters randomly. In this paper, first we re-define the objective of homeostats as the maximization of a multi-step survival probability from the view point of sequential decision theory and probabilistic theory. Then we show that this optimization problem can be treated by using reinforcement learning algorithms with special agent architectures and theoretically-derived intrinsic reward functions. Finally we empirically demonstrate that agents with our architecture automatically learn to survive in a given environment, including environments with visual stimuli. Our survival agents can learn to eat food, avoid poison and stabilize essential variables through theoretically-derived single intrinsic reward formulations.
机译:生物制剂的基本方面之一是动态稳定性。在伦理学,神经科学以及人工智能的早期阶段,这一方面被称为动态平衡。 Ashby的稳压器是通用学习机,用于在面对一般环境时稳定代理的基本变量。但是,尽管它们具有通用性,但由于它们是随机搜索其参数的,因此无法进行缩放。在本文中,首先我们从顺序决策理论和概率理论的角度重新定义了稳态调节器的目标,即最大化多步生存概率。然后,我们表明可以通过使用具有特殊Agent架构和理论上固有的内在奖励函数的强化学习算法来解决此优化问题。最后,我们凭经验证明,具有我们架构的代理会自动学习在给定环境(包括具有视觉刺激的环境)中生存的条件。我们的求生代理可以通过理论上的单一内在奖励公式来学习饮食,避免中毒并稳定基本变量。

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