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首页> 外文期刊>JMIR Serious Games >FightHPV: Design and Evaluation of a Mobile Game to Raise Awareness About Human Papillomavirus and Nudge People to Take Action Against Cervical Cancer
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FightHPV: Design and Evaluation of a Mobile Game to Raise Awareness About Human Papillomavirus and Nudge People to Take Action Against Cervical Cancer

机译:FightHPV:手机游戏的设计和评估,旨在提高人们对人乳头瘤病毒的认识,并促使人们对宫颈癌采取行动

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Background Human papillomavirus (HPV) is the most common sexually transmitted infection globally. High-risk HPV types can cause cervical cancer, other anogenital cancer, and oropharyngeal cancer; low-risk HPV types can cause genital warts. Cervical cancer is highly preventable through HPV vaccination and screening; however, a lack of awareness and knowledge of HPV and these preventive strategies represents an important barrier to reducing the burden of the disease. The rapid development and widespread use of mobile technologies in the last few years present an opportunity to overcome this lack of knowledge and create new, effective, and modern health communication strategies. Objective This study aimed to describe the development of a mobile app called FightHPV, a game-based learning tool that educates mobile technology users about HPV, the disease risks associated with HPV infection, and existing preventive methods. Methods The first version of FightHPV was improved in a design-development-evaluation loop, which incorporated feedback from a beta testing study of 40 participants, a first focus group of 6 participants aged between 40 and 50 years and a second focus group of 23 participants aged between 16 and 18 years. Gameplay data from the beta testing study were collected using Google Analytics (Google), whereas feedback from focus groups was evaluated qualitatively. Of the 29 focus group participants, 26 returned self-administered questionnaires. HPV knowledge before and after playing the game was evaluated in the 22 participants from the second focus group who returned a questionnaire. Results FightHPV communicates concepts about HPV, associated diseases and their prevention by representing relationships among 14 characters in 6 episodes of 10 levels each, with each level being represented by a puzzle. Main concepts were reinforced with text explanations. Beta testing revealed that many players either failed or had to retry several times before succeeding at the more difficult levels in the game. It also revealed that players gave up at around level 47 of 60, which prompted the redesign of FightHPV to increase accessibility to all episodes. Focus group discussions led to several improvements in the user experience and dissemination of health information in the game, such as making all episodes available from the beginning of the game and rewriting the information in a more appealing way. Among the 26 focus group participants who returned a questionnaire, all stated that FightHPV is an appealing educational tool, 69% (18/26) reported that they liked the game, and 81% (21/26) stated that the game was challenging. We observed an increase in HPV knowledge after playing the game ( P =.001). Conclusions FightHPV was easy to access, use, and it increased awareness about HPV infection, its consequences, and preventive measures. FightHPV can be used to educate people to take action against HPV and cervical cancer.
机译:背景技术人类乳头瘤病毒(HPV)是全球最常见的性传播感染。高危HPV类型可导致子宫颈癌,其他肛门生殖器癌和口咽癌。低风险的HPV类型会引起生殖器疣。通过HPV疫苗接种和筛查可以高度预防宫颈癌。然而,缺乏对HPV的认识和知识以及这些预防策略是减轻疾病负担的重要障碍。在过去的几年中,移动技术的迅速发展和广泛使用为克服这种知识不足和创造新的,有效的和现代的健康交流策略提供了机会。目的本研究旨在描述名为FightHPV的移动应用程序的开发,该应用程序是一个基于游戏的学习工具,可向移动技术用户提供有关HPV,与HPV感染相关的疾病风险以及现有预防方法的知识。方法在设计-开发-评估循环中改进了第一版的FightHPV,该循环纳入了对40名参与者的beta测试研究的反馈,该研究包括6名年龄在40至50岁之间的参与者的第一小组和第二名23名参与者的小组年龄在16至18岁之间。 Beta测试研究的游戏数据是使用Google Analytics(分析)收集的,而来自焦点小组的反馈则进行了定性评估。在29个焦点小组参与者中,有26个返回了自我管理的问卷。在第二个焦点小组的22名参与者中,他们评估了玩游戏前后的HPV知识,并返回了问卷。结果FightHPV通过代表10个级别的6个情节中的14个角色之间的关系来传达有关HPV,相关疾病及其预防的概念,每个级别由一个谜题表示。主要概念通过文字说明得到加强。 Beta测试表明,许多玩家要么失败要么不得不重试几次,然后才能在游戏中更困难的级别上成功。它还显示,玩家放弃了60级中的47级,这促使对FightHPV进行重新设计以增加所有剧集的可访问性。焦点小组的讨论在游戏中改善了用户体验并在游戏中传播了健康信息,例如使所有情节从游戏开始就可用,并以更具吸引力的方式重写了信息。在返回问卷的26个焦点小组参与者中,所有人都说FightHPV是一种有吸引力的教育工具,有69%(18/26)表示他们喜欢游戏,而81%(21/26)表示游戏具有挑战性。在玩游戏后,我们发现HPV知识有所增加(P = .001)。结论FightHPV易于访问,使用,并且提高了人们对HPV感染,其后果和预防措施的认识。 FightHPV可用于教育人们针对HPV和宫颈癌采取行动。

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