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Evolution Game Model of Travel Mode Choice in Metropolitan

机译:大城市出行方式选择的演化博弈模型

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The paper describes an evolution game model of travel mode choice to determine whether transportation policies would have the desired effect. The model is first expressed as a two-stage sequential game in the extensive form based on the similarity between evolution game theory and the travel mode choice process. Second, backward induction is used to solve for Nash equilibrium of the game based on the Folk Theorem. Third, the sensitivity analysis suggests that a payoff reduction of travel by any mode will result in a rising proportion of inhabitants travelling by that mode and falling proportions of inhabitants travelling by other modes. Finally, the model is applied to Beijing inhabitants’ travel mode choices during morning peak hours and draws the conclusion that the proportion of inhabitants travelling by rail would increase when traffic congestion is more severe. This confirms that fast construction of the urban rail transit would be an effective means of alleviating traffic congestion. The model may be a useful tool for policy makers for analyzing the complex influence of travel mode choice processes on transport policies and transport construction projects.
机译:本文描述了一种出行方式选择的演化博弈模型,以确定交通政策是否会产生理想的效果。该模型首先基于演化博弈论与旅行模式选择过程之间的相似性,以广泛形式表示为两阶段顺序博弈。其次,基于民间定理,使用后向归纳法求解游戏的纳什均衡。第三,敏感性分析表明,任何一种方式出行的收益减少都会导致以该方式出行的居民比例上升,而其他方式出行的居民比例下降。最后,该模型应用于早晨高峰时段北京居民的出行方式选择,得出的结论是,当交通拥堵更加严重时,乘坐铁路出行的居民比例将会增加。这证实了快速建设城市轨道交通将是缓解交通拥堵的有效手段。该模型对于决策者分析出行方式选择过程对运输政策和运输建设项目的复杂影响可能是有用的工具。

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