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Towards Digital Game-Based Learning (DGBL) in Higher Education (HE): The Educators’ Perception

机译:走向高等教育(HE)中基于数字游戏的学习(DGBL):教育者的感知

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There are widespread of Digital Game-based Learning (DGBL) applications or computer games (CG) utilization in various areas including education sector. Although researchers echoed that CG has potential to be leveraged as a learning tool and suggest educators to shift from conventional approach to Digital Game-based Learning (DGBL) to suit the new learning styles introduced by the Digital Natives, yet the view of educators in relation to the uptake of CG in education is still lacking. Hence this research work aims to explore the experiences, perceptions, habits and expectations of educators towards implementing CG in Higher Education(HE) focusing on Malaysian context.
机译:基于数字游戏的学习(DGBL)应用程序或计算机游戏(CG)广泛应用于包括教育领域在内的各个领域。尽管研究人员表示,CG有潜力被用作学习工具,并建议教育者从传统方法转向基于数字游戏的学习(DGBL)以适应数字原住民引入的新学习方式,但教育者的观点仍然缺乏在教育中使用CG的能力。因此,这项研究工作旨在探索教育者的经验,看法,习惯和期望,以在马来西亚为背景在高等教育(HE)中实施CG。

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