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NIRS-based neurofeedback training in a virtual reality classroom for children with attention-deficit/hyperactivity disorder: study protocol for a randomized controlled trial

机译:针对患有注意力缺陷/多动障碍的儿童的虚拟现实教室中基于NIRS的神经反馈培训:一项随机对照试验的研究方案

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Background Children with attention-deficit/hyperactivity disorder (ADHD) suffer from attention deficits, motor hyperactivity, and impulsive behaviour. These impairments are experienced at home, at school, and with friends. Functional imaging studies show that ADHD behaviour and impairments in executive functions (EFs) are mirrored by aberrant neurophysiological functioning. Moreover, several studies show that ADHD behaviour, impairments in EFs, and a lack of self-control contribute to poor school performance. Non-pharmacological interventions such as neurofeedback training (NFT), for instance, aim at improving neurophysiological and neuropsychological functioning as well as behaviour. Consequently, NFT is expected to improve school performance, EFs, and self-control in children with ADHD. Generalization of acquired self-regulation skills from laboratory to real life is crucial for a transfer to everyday situations and is hypothesized to be facilitated via training using virtual reality (VR) environments. Consequently, experiencing NFT in VR is expected to yield greater effects than training in two dimensions (2D). Methods/design Ninety children with a clinical diagnosis of ADHD will be included in the study. Participants may be medicated or unmedicated. After random assignation to one of three conditions, all participants receive 15 training sessions of either near-infrared spectroscopy (NIRS)-based NFT in VR, NIRS-based NFT in 2D, or electromyogram-based biofeedback training in VR. ADHD symptoms, self-control, EF, health-related quality of life, school performance, and motor activity measured via parent, teacher, and child reports or objectively will be assessed before and after the intervention and at a 6?months follow-up. Furthermore, we are interested in parents’ expectations about the training’s effects. Discussion This is, to our knowledge, the first study investigating the efficacy of NFT for children with ADHD in a VR compared to a 2D environment. Furthermore, this study will contribute to the discussion about the efficacy and specific and unspecific effects of NFTs in children with ADHD. In addition to commonly assessed variables such as ADHD symptoms, NIRS and behavioural data obtained in EF measures, health-related quality of life, and parents’ expectations about the intervention’s effects, this study will investigate the effects on self-control, school performance, and motor activity. Trial registration ClinicalTrials.gov, NCT02572180 . Registered on 19 November 2015.
机译:背景技术患有注意力缺乏/多动症(ADHD)的儿童患有注意力不足,运动亢进和冲动行为。这些障碍是在家中,学校中以及与朋友一起经历的。功能成像研究表明,多动症的行为和执行功能(EFs)的损害可以通过异常的神经生理功能反映出来。此外,多项研究表明,多动症行为,EF受损和缺乏自我控制是造成学校成绩差的原因。例如,非药理干预措施,例如神经反馈训练(NFT),旨在改善神经生理和神经心理功能以及行为。因此,NFT有望改善ADHD儿童的学习成绩,EF和自我控制能力。从实验室到现实生活中获得的自我调节技能的普遍化对于转移到日常情况至关重要,并且可以通过使用虚拟现实(VR)环境进行培训来促进这种情况。因此,与在二维(2D)训练中相比,在VR中体验NFT有望产生更大的效果。方法/设计本研究包括90名具有多动症临床诊断的儿童。参加者可以接受药物治疗,也可以不接受药物治疗。在将随机分配给三个条件之一后,所有参与者都将接受15个培训课程,包括VR中基于近红外光谱(NIRS)的NFT,二维中基于NIRS的NFT或VR中基于肌电图的生物反馈训练。通过父母,老师和孩子的报告或客观地评估ADHD症状,自我控制,EF,与健康相关的生活质量,学校表现和运动活动,这些评估将在干预前后以及在6个月的随访中进行评估。此外,我们对父母对培训效果的期望感兴趣。讨论据我们所知,这是第一项研究NFT对VR和2D环境中ADHD儿童的疗效的研究。此外,这项研究将有助于讨论NFT对ADHD儿童的疗效以及特异性和非特异性作用。除了通常评估的变量,例如注意力缺陷多动障碍症状,近红外光谱和通过EF测量获得的行为数据,与健康相关的生活质量以及父母对干预效果的期望之外,本研究还将调查对自我控制,学校表现,和运动活动。试用注册ClinicalTrials.gov,NCT02572180。 2015年11月19日注册。

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