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An oral health education video game for high caries risk children: study protocol for a randomized controlled trial

机译:针对高龋风险儿童的口腔健康教育视频游戏:一项随机对照试验的研究方案

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Background Tooth decay is the most common chronic disease of childhood in the world. Many children develop caries early in their lives, and go on to develop further caries and sepsis as they grow up, indicating failure in prevention. As a result, many end up requiring general anaesthesia to undergo treatment for a disease that is completely preventable. Previous studies have suggested that the families of these children need better oral health education as well as better support in implementing healthy practices at home, as they feel impeded by broader life challenges. Parents of these children have suggested utilizing modern technologies, such as the internet, DVDs and video games as methods of delivery of education that might fit in with their busy lifestyles. The aim of this investigation is to assess the acceptability and efficiency of an oral health education video game directed at these children and their families. Methods/Design A two-armed phase-II randomized controlled trial will assess a children’s oral health education video game in comparison with verbal oral health education in terms of: family satisfaction, effect on oral health knowledge, and effect on dietary and oral hygiene habits. Up to 110 four- to ten-year-old children, referred for tooth extraction under general anaesthesia due to caries, will be recruited. A sample of 45 participants in each group will be needed to provide 80 % statistical power. The primary outcome measures for this study are: (1) parent and child satisfaction with the intervention, as indicated using a visual analogue scale; (2) improvement in the child’s dietary knowledge measured by a pictorial dietary quiz; and (3) changes in the child’s diet and oral hygiene habits, measured using a children’s dietary questionnaire completed by the parent, and snacking and toothbrushing diaries completed by the child. Measures will be taken at baseline, directly after the intervention, and three months later. Discussion This study is a phase-II randomized controlled trial of an oral health education video game for high caries risk children and their families. Few protocols such as this are available in this much-needed research area. Trial registration ISRCTN94617251 webcite .
机译:背景技术蛀牙是世界上最常见的儿童慢性疾病。许多儿童在生命的早期就出现了龋齿,并随着年龄的增长进一步发展为龋齿和败血症,这表明预防工作失败。结果,许多人最终需要全身麻醉来治疗完全可预防的疾病。先前的研究表明,这些孩子的家庭需要更好的口腔健康教育以及在家中实施健康习惯的更好支持,因为他们感到受到更大的生活挑战的阻碍。这些孩子的父母建议利用互联网,DVD和视频游戏等现代技术来提供可能适合其繁忙生活方式的教育方法。这项调查的目的是评估针对这些儿童及其家庭的口腔健康教育视频游戏的可接受性和效率。方法/设计一项两臂的II期随机对照试验将评估儿童的口腔健康教育视频游戏,并将其与口头口腔健康教育进行比较,包括以下方面:家庭满意度,对口腔健康知识的影响以及对饮食和口腔卫生习惯的影响。将招募多达110名四到十岁的儿童,这些儿童因龋齿在全身麻醉下接受拔牙。每组需要45名参与者的样本才能提供80%的统计能力。这项研究的主要结果指标是:(1)父母和孩子对干预的满意度,如使用视觉模拟量表所示; (2)通过图画式饮食测验来衡量儿童饮食知识的提高; (3)改变孩子的饮食和口腔卫生习惯,方法是使用父母填写的孩子的饮食调查表以及孩子填写的零食和牙刷日记来衡量。将在基线,干预后和三个月后立即采取措施。讨论这项研究是针对高龋风险儿童及其家庭的口腔健康教育视频游戏的II期随机对照试验。在这个急需的研究领域中,很少有这样的协议可用。试用注册ISRCTN94617251网站。

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