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LUDIC REINVENTION IN THE DEVELOPMENT OF GAMES IN HEALTH: THEORETICAL-METHODOLOGICAL FRAMEWORKS FOR THE PRODUCTION OF CRITICAL SUBJECTIVITIES

机译:健康游戏开发中的LUDIC革新:生产关键客体的理论方法框架

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ABSTRACT Objective: to reflect on the centrality of the ludic in the reinvention of critical subjectivities in the area of health; to present, based in the framework elaborated and in the reports of experience in research, the techniques, instruments and triangulations used in the Ludic Reinvention methodology. Method: theoretical reflection and experience report in research with the aim of basing the theoretical-methodological framework of Ludic Reinvention in the production of game-based educational technologies for health. Results: the agonist perspective of Ludic Reinvention in the production of critical subjectivities opposes the positivist conceptions present in the scientific and technological production of games geared towards health and the games market. Conclusion: the methodology of Ludic Reinvention, based in the agon as a principle of disputation engaged in favor of the imagination and the abundance of life contributes to experiences which are full of feelings which are expressed in multiple, relational, de-centred and interpretive subjectivities in the players.
机译:摘要目的:反思激进分子在健康领域重塑主观性方面的中心地位;根据阐述的框架和研究经验报告,介绍卢迪克重塑方法中使用的技术,工具和三角测量。方法:在研究的理论反思和经验报告的基础上,将卢迪奇重塑的理论-方法框架建立在基于游戏的健康教育技术的生产中。结果:《卢迪奇重塑》在关键主观性生产中的激动剂观点与针对健康和游戏市场的游戏科学技术生产中存在的实证主义概念相反。结论:卢迪奇重塑的方法论基于争端,致力于争辩,有利于想象力,丰富的生活有助于丰富的体验,这些体验以多种,关系性,去中心化和解释性主观表达在玩家中。

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