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Using Graphs of Queues and Genetic Algorithms to Fast Approximate Crowd Simulations

机译:使用队列图和遗传算法进行快速近似人群模拟

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The use of Crowd Simulation for re-enacting different real life scenarios has been studied in the literature. In this field of research, the interplay between ambient assisted living solutions and the behavior of pedestrians in large installations is highly relevant. However, when designing these simulations, the necessary simplifications may result in different ranges of accuracy. The more realistic the simulation task is, the more complex and computational expensive it becomes. We present an approach towards a reasonable trade-off: given a complex and computational expensive crowd simulation, how to produce fast crowd simulations whose results approximate the results of the detailed and more realistic model. These faster simulations can be used to forecast the outcome of several scenarios, enabling the use of simulations in decision-making methods. This work contributes with a simplified faster simulation model that uses a graph of queues for modeling an environment where a set of agents will navigate. This model is configured using Genetic Algorithms (GA) applied to data obtained from complex 3D crowd simulations. This is illustrated with a proof-of-concept scenario where a 3D simulation of one floor of a faculty building, with its corresponding students, is re-enacted in the network of queues version. The success criteria are achieving a similar total number of people in particular floor areas along the simulation in both the simplified simulation and the original one. The experiments confirm that this approach approximates the number of people in each area with a sufficient degree of fidelity with respect to the results that are obtained by a more complex 3D simulator.
机译:在文献中已经研究了使用人群仿真来重新制定不同的现实生活场景。在这一研究领域中,环境辅助生活解决方案与大型设施中行人行为之间的相互作用非常重要。但是,在设计这些仿真时,必要的简化可能会导致精度范围不同。模拟任务越现实,它将变得越复杂且计算量越大。我们提出一种合理权衡的方法:给定复杂且计算量大的人群模拟,如何生成快速的人群模拟,其结果接近详细且更实际的模型的结果。这些更快的模拟可以用于预测几种情况的结果,从而可以在决策方法中使用模拟。这项工作为简化的更快的仿真模型做出了贡献,该模型使用队列图来建模一组代理将要导航的环境。使用适用于从复杂3D人群模拟获得的数据的遗传算法(GA)配置此模型。这用概念证明场景进行了说明,其中在队列版本的网络中重新对教职工大楼的一层及其相应的学生进行了3D模拟。在简化的模拟和原始模拟中,成功的标准是在模拟的特定楼层区域内达到相似的总人数。实验证实,相对于由更复杂的3D模拟器获得的结果,这种方法能够以足够的逼真度近似估计每个区域的人数。

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