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首页> 外文期刊>PLATFORM : Journal of Media and Communication >Violence in Pop-Culture Media and The Hunger Games as a Prime Artifact
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Violence in Pop-Culture Media and The Hunger Games as a Prime Artifact

机译:流行文化媒体中的暴力行为和饥饿游戏作为主要神器

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This paper uses the Critical Discourse Analysis (CDA) methodology to analyze themeanings conveyed in relation to violence in Suzanne Collins' popular novel TheHunger Games and its film. As a representational popular-culture artifact marketed toyoung adults and teens, it is a primary example for the exposure of this age group to thelevels of violence regularly displayed in contemporary popular media. This analysis seeksto critique the assertion that the types of violent exposure in the novel and the film arepossibly inappropriate for the audience targeted. A new wave of attention and awarenesson the part of producers of popular media and people of contemporary society alike isnecessary.
机译:本文使用批判性话语分析(CDA)方法来分析苏珊娜·柯林斯的通俗小说《饥饿游戏》及其电影中与暴力相关的含义。作为向年轻人和青少年销售的代表性流行文化手工艺品,这是该年龄段的人暴露于当代流行媒体定期显示的暴力程度的一个主要例子。该分析试图批评这样的断言:小说和电影中的暴力曝光类型可能不适合目标受众。流行媒体的制作者和当代社会的人们都需要一种新的关注和意识浪潮。

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