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Applying Event-Related Potentials to Measure Perceptual Experience toward the Navigation Interface of a Mobile Game for Improving the Design

机译:应用事件相关电位来评估对移动游戏导航界面的感知体验以改善设计

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摘要

High-level user experience has become the key factor that one game can be successful in the game market. The home page of mobile games, especially the design of the navigation interface, has a significant impact on users’ initial experience, which is an important determent to users’ preferences and purchase decision. Hence, measuring users’ perceptual experiences of the navigation interface can help designers understand real demands from users. Previous studies primarily used self-report scales or interviews to measure gamers’ perceptual experiences. However, it may not reflect gamers’ real perceptions that they are feeling as most of time the feeling is short-lived and implicit. To fill this gap, the current study attempted to combine subjective evaluation with event-related potentials (ERP) to objectively measure gamers’ perceptual experience evoked by the navigation interface of the mobile game. The navigation interfaces of mobile games with low, medium, and high perceptual experience were developed and the ERP experiment was conducted to detect the differences in users’ electroencephalograph (EEG) components when subjects were exposed to the different design levels of navigation interface. The results showed that N1 reaction showed asymmetry in brain regions, and P2 and N2 showed symmetry, and relative to the navigation interface with low and medium perceptual experiences, the high level of navigation interface induced a larger amplitude of N2 in the anterior scalp and P2 in the frontal scalp. These EEG components can, therefore, be regarded as significant indicators reflecting gamers’ perceptions of the navigation interface. The findings benefit game companies of navigation interface designs.
机译:高水平的用户体验已成为一款游戏在游戏市场上取得成功的关键因素。手机游戏的首页,尤其是导航界面的设计,对用户的初始体验产生了重大影响,这对用户的偏好和购买决定产生了重要影响。因此,测量用户对导航界面的感知体验可以帮助设计人员了解用户的实际需求。先前的研究主要使用自我报告的量表或访谈来衡量玩家的知觉体验。但是,它可能无法反映游戏者的真实感觉,因为大多数时候这种感觉是短暂而隐含的。为了填补这一空白,当前的研究试图将主观评估与事件相关电位(ERP)结合起来,以客观地衡量游戏玩家通过手机游戏的导航界面所获得的感知体验。开发了具有低,中,高感知体验的移动游戏的导航界面,并进行了ERP实验,以检测当受试者暴露于不同设计界面的导航水平时用户脑电图(EEG)组件的差异。结果表明,N1反应在大脑区域显示为不对称,P2和N2显示为对称,并且相对于具有中低感知体验的导航界面,高水平的导航界面会在前头皮和P2中引起较大的N2振幅。在额头皮。因此,这些EEG组件可被视为反映游戏玩家对导航界面的感知的重要指标。这一发现使导航界面设计的游戏公司受益。

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