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Improved Ant Colony Algorithms for Multi-agent Path Planning in Web3D Environment

机译:Web3D环境中用于多主体路径规划的改进蚁群算法

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The path planning in 3D large-scale scenes is a hard problem. Especially, there are many multi-agents searching their optimal paths in a complex and large-scale 3D scene. This paper improves two kinds of ant colony algorithms and a leader idea to solve the problem. Firstly, an improved 2D ant colony algorithm for flat path planning is proposed. It is a method based on direction to choice a point as the next step point to make path planning precision. Secondly, a classic 3D ant colony algorithm is improved for mountain terrain path planning. We put forward a concept of vertebral visual area, which accelerates the speed of path finding in looking for the next node locked area. At last, a leader idea was given for multi-agent path planning when soldiers are marching in a mountain. And in every improved method, an experiment was done which displayed that the convergence is fast, and the path planning results are efficient, real time and precise.
机译:3D大型场景中的路径规划是一个难题。特别是,有许多多主体在复杂的大规模3D场景中搜索其最佳路径。本文改进了两种蚁群算法,并提出了解决该问题的思路。首先,提出了一种用于平面路径规划的改进二维蚁群算法。这是一种基于方向的方法,可以选择一个点作为下一步来提高路径规划的精度。其次,改进了经典的3D蚁群算法,以进行山区地形路径规划。我们提出了一个椎体视觉区域的概念,它可以加快寻找下一个节点锁定区域时的路径查找速度。最后,提出了一种在士兵行进山中时进行多主体路径规划的领导思想。并且在每种改进的方法中,都进行了一个实验,表明收敛速度很快,并且路径规划结果高效,实时且精确。

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