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A Study of Engagement in Active and Passive Roles in Casual Leisure Occupations

机译:休闲休闲职业中主动和被动角色参与的研究

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Background: This article explores whether engagement with listening occupations varies depending on the occupational role or the level of sensory stimulation presented to participants with neuropalliative conditions. Method: The study used a multiple case quasi-experimental study involving marginal-participant time-sampled observations of engagement of individuals with neuropalliative conditions, with casual leisure occupations using the Individual Child Engagement Record. Data was collected using the Individual Child Engagement Record with 14 participants (who had Barthel scores averaging 7/100). The participants represented a particular sub-group of individuals with profound levels of neurological disability. Results: The time-sampled observations of engagement showed a significant difference between the scores for the control condition, engagement in a potentially active role at a music-making group, and engagement in a passive audience role when listening to an audio recording. Therefore, passively listening to an audio recording appears to be less engaging than the potentially active role offered by the music-making group for participants with neuropalliative conditions. Conclusion: The small sample size and the use of a single observer without video recording backup compromised the reliability of the data while complying with the facility’s POVA policy. Switching on an auditory recording or broadcast, while easy to arrange, may not be sufficiently engaging to prevent boredom and occupational deprivation. Consideration of an individual’s sensory, support, and role preference should be undertaken when designing leisure occupations for individuals with neuropalliative conditions rather than simply switching on an audio recording or broadcast.
机译:背景:本文探讨了听力职业的参与程度是否取决于职业角色或呈现给神经姑息性疾病的参与者的感觉刺激水平。方法:该研究使用了多案例的准实验研究,该研究涉及边缘参与参与者对神经姑息性疾病患者的参与时间进行的抽样观察,并使用“个人儿童参与记录”进行休闲活动。使用“个人儿童参与记录”收集了14位参与者的数据(他们的Barthel得分平均为7/100)。参与者代表了具有严重神经功能障碍的特定人群。结果:对参与度进行时间采样的观察结果显示,在控制条件得分,参与音乐制作小组潜在的积极角色和参与听录音的被动听众角色之间的得分存在显着差异。因此,与音乐制作小组为患有神经姑息性疾病的参与者提供的潜在主动角色相比,被动收听音频似乎不那么吸引人。结论:样本量小,并且使用一个没有视频备份备份的观察者,这在遵守该机构的POVA政策的同时损害了数据的可靠性。虽然听觉录制或广播很容易安排,但可能不足以阻止无聊和职业剥夺。在为患有神经性姑息病的人设计休闲职业时,应考虑个人的感官,支持和角色偏好,而不是简单地打开音频记录或广播。

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