首页> 外文期刊>Research and practice in technology enhanced learning. >The effectiveness of using in-game cards as reward
【24h】

The effectiveness of using in-game cards as reward

机译:使用游戏卡作为奖励的有效性

获取原文
       

摘要

Abstract The research team has developed a web-based multiplayer trading card game to allow teachers choosing cards as rewards for students who actively participate in discussions and classroom activities as well as perform well in terms of doing assignments and writing exams or quizzes. In order to verify the effectiveness of the use of in-game cards as rewards, the research team integrated the trading card game into a web-based English vocabulary learning system. Students can receive cards as rewards every time after they use the learning system. A 6-week experiment had been conducted at an elementary school with 172 fifth-grade students. The results showed that boys have higher intention of getting the in-game cards as rewards. The research also showed that the use of the in-game cards as educational rewards not only motivates students to use the vocabulary learning system but also improves their learning outcome. The research result supported the recommended process for teachers to adopt the trading card game in their courses.
机译:摘要研究团队开发了一种基于网络的多人交易纸牌游戏,允许教师选择纸牌作为对积极参加讨论和课堂活动以及在做作业,写作考试或测验方面表现良好的学生的奖励。为了验证使用游戏中卡作为奖励的有效性,研究团队将交易卡游戏集成到了基于Web的英语词汇学习系统中。使用学习系统后,学生每次都可以获得卡作为奖励。在一家小学进行了为期6周的实验,其中有172名五年级学生。结果表明,男孩子有更高的意愿获得游戏卡作为奖励。研究还表明,使用游戏中的卡作为教育奖励,不仅可以激励学生使用词汇学习系统,而且可以提高他们的学习效果。研究结果支持了教师在课程中采用交易卡游戏的推荐过程。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号