首页> 外文会议>International work-conference on bioinformatics and biomedical engineering >Exploring In-Game Reward Mechanisms in Diaquarium - A Serious Game for Children with Type 1 Diabetes
【24h】

Exploring In-Game Reward Mechanisms in Diaquarium - A Serious Game for Children with Type 1 Diabetes

机译:探索水族箱中的游戏奖励机制-严重的1型糖尿病儿童游戏

获取原文

摘要

When developing serious games for health, the main goal is to use game mechanisms in a way that the users decide to extend their playing time, complete all levels within the game, and thereby gain progression and intended learning with regard to disease management. One major concern when developing games for health is, therefore, the possibility of users who withdraw from the game before completed. A game, with a rapid descending popularity and users quitting gameplay early, fails to provide medical education to patients and is thus useless. For that reason, motivational game elements, such as in-game rewards, have been heavily used when designing serious games. This paper identifies and suggests several reinforcement mechanisms within serious games and explores how they can be applied in diabetes. The game called Diaquarium, a serious game for children with Type 1 diabetes, provides knowledge regarding how nutrition, blood glucose levels, and insulin interplay for this patient group. A prototype has been developed to demonstrate its concept and some game mechanisms with help of Unity 3D game engine and the C# programming language. Game design, requirements and suggestions for the project, were gathered through literature review, attending workshops, meetings and discussions with experts, as well as feedback from a related user group through a questionnaire. The questionnaire was distributed to an elementary school class, involving nine 9-year-old children. The questionnaire examined and collected feedback regarding the game outline, usability, and preferred reward mechanisms in the Diaquarium game. Despite a short period of testing and a limited test group with non-diabetic children, the game was recognized as attractive and moderately difficult within the potential user group. The analysis suggests that rewards are highly a matter of preference. Simultaneously, there were indications that some of the rewards were more favorable than others. It appears that rewards serving a purpose within the game, e.g., potentially effect progression in the gameplay, are more favorable than the opposite rewards serving no purpose. The findings were highly valued and taken into consideration during the design process of exploring the in-game rewards of the Diaquarium.
机译:在开发用于健康的严肃游戏时,主要目标是使用游戏机制,使用户决定延长游戏时间,完成游戏中的所有级别,从而获得有关疾病管理的进步和预期的学习。因此,开发用于健康游戏的主要关注点是,用户在完成游戏之前退出游戏的可能性。普及度迅速下降且用户提前退出游戏玩法的游戏无法为患者提供医学教育,因此毫无用处。因此,在设计严肃的游戏时会大量使用激励性游戏元素,例如游戏中的奖励。本文确定并提出了严重游戏中的几种强化机制,并探讨了它们如何应用于糖尿病。名为Diaquarium的游戏是一款针对1型糖尿病儿童的严肃游戏,它提供有关该患者组营养,血糖水平和胰岛素相互作用的知识。已开发出一个原型,以在Unity 3D游戏引擎和C#编程语言的帮助下演示其概念和一些游戏机制。通过文献综述,参加研讨会,与专家进行会议和讨论以及通过问卷调查从相关用户群体中收集信息,收集了该项目的游戏设计,要求和建议。该问卷已分发给一个小学班,涉及9名9岁的孩子。该问卷调查并收集了有关《水族》游戏中游戏大纲,可用性和首选奖励机制的反馈。尽管测试时间很短,并且非糖尿病儿童的测试小组非常有限,但该游戏仍被认为是有吸引力的,并且在潜在用户群体中难度适中。分析表明,奖励很大程度上取决于偏好。同时,有迹象表明,某些奖励比其他奖励更有利。看来,在游戏中服务于某个目的的奖励(例如,可能影响游戏玩法的进展)要比没有目的的相反奖励更为有利。在探索《水族箱》游戏中奖励的设计过程中,这些发现得到了高度重视和考虑。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号