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首页> 外文期刊>LIPIcs : Leibniz International Proceedings in Informatics >On Approximate Pure Nash Equilibria in Weighted Congestion Games with Polynomial Latencies
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On Approximate Pure Nash Equilibria in Weighted Congestion Games with Polynomial Latencies

机译:具有多项式延迟的加权拥塞博弈中的近似纯纳什均衡

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We consider the problem of the existence of natural improvement dynamics leading to approximate pure Nash equilibria, with a reasonable small approximation, and the problem of bounding the efficiency of such equilibria in the fundamental framework of weighted congestion game with polynomial latencies of degree at most d = 1. In this work, by exploiting a simple technique, we firstly show that the game always admits a d-approximate potential function. This implies that every sequence of d-approximate improvement moves by the players always leads the game to a d-approximate pure Nash equilibrium. As a corollary, we also obtain that, under mild assumptions on the structure of the players' strategies, the game always admits a constant approximate potential function. Secondly, by using a simple potential function argument, we are able to show that in the game there always exists a (d+delta)-approximate pure Nash equilibrium, with delta in [0,1], whose cost is 2/(1+delta) times the cost of an optimal state.
机译:我们考虑存在自然改进动力学的问题,该动力学问题导致近似纯的纳什均衡(具有合理的小近似值),以及在加权拥塞博弈的基本框架中,这种均衡的效率以度为多项式的潜伏数来限制。 > = 1.在这项工作中,我们首先通过利用一种简单的技术来证明游戏始终接受d近似势函数。这意味着玩家的d近似改善动作的每个序列总是使游戏达到d近似纯纳什均衡。作为推论,我们还得出结论,在对玩家策略结构进行温和假设的情况下,游戏始终会接受恒定的近似势函数。其次,通过使用简单的势函数参数,我们能够证明游戏中始终存在(d + delta)近似纯Nash均衡,其中delta为[0,1],其成本为2 /(1 +增量)乘以最佳状态的费用。

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