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Computing Approximate Pure Nash Equilibria in Shapley Value Weighted Congestion Games

机译:Shapley值加权拥塞游戏中的近似纯Nash均衡计算

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We study the computation of approximate pure Nash equilibria in Shapley value (SV) weighted congestion games, introduced in [19]. This class of games considers weighted congestion games in which Shapley values are used as an alternative (to proportional shares) for distributing the total cost of each resource among its users. We focus on the interesting subclass of such games with polynomial resource cost functions and present an algorithm that computes approximate pure Nash equilibria with a polynomial number of strategy updates. Since computing a single strategy update is hard, we apply sampling techniques which allow us to achieve polynomial running time. The algorithm builds on the algorithmic ideas of [7], however, to the best of our knowledge, this is the first algorithmic result on computation of approximate equilibria using other than proportional shares as player costs in this setting. We present a novel relation that approximates the Shapley value of a player by her proportional share and vice versa. As side results, we upper bound the approximate price of anarchy of such games and significantly improve the best known factor for computing approximate pure Nash equilibria in weighted congestion games of [7].
机译:我们研究了Shapley值(SV)加权拥塞博弈中近似纯Nash均衡的计算,在[19]中进行了介绍。这类游戏考虑了加权拥挤游戏,其中使用Shapley值作为替代(比例份额),以在用户之间分配每种资源的总成本。我们将重点放在具有多项式资源成本函数的此类博弈的有趣子类上,并提出一种算法,该算法使用多项式策略更新来计算近似纯Nash均衡。由于计算单个策略更新很困难,因此我们应用了采样技术,该技术可使我们获得多项式运行时间。该算法基于[7]的算法思想,但是,据我们所知,这是在这种情况下使用非比例份额作为参与者成本的近似均衡计算的第一个算法结果。我们提出了一种新颖的关系,该关系通过玩家的比例份额近似于玩家的Shapley值,反之亦然。作为副结果,我们对此类游戏的无政府状态的近似价格进行了上限,并显着提高了在加权拥塞游戏中计算近似纯Nash均衡的最知名因素[7]。

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