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首页> 外文期刊>Museum and Society >‘More like an Arcade’ – The Limitations of Playable Games in Museum Exhibitions
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‘More like an Arcade’ – The Limitations of Playable Games in Museum Exhibitions

机译:“像商场一样” –博物馆展览中可玩游戏的局限性

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This study investigated the relationship between playable, interactive games on original hardware and the representation of game culture using the case of the exhibition Game On 2.0, often considered to be the largest exhibition of digital games in the West so far. Our results suggest that play as a way of engaging with games as museum objects has limitations which make it necessary to add other means of contextualization in order to afford critical engagement with digital games as contemporary culture. Play excludes visitors who lack necessary gaming skills as well as many genres of games which need longer or different kinds of interaction than a museum can allow for in the context of an exhibition. Moreover, we show that not all games can be exhibited in the same way and that we need to adapt exhibition strategies to individual game and their properties and contexts.
机译:这项研究以“ Game On 2.0”展览为例,研究了原始硬件上可玩的互动游戏与游戏文化表现之间的关系,该展览通常被认为是迄今为止西方最大的数字游戏展览。我们的结果表明,玩游戏作为与博物馆对象进行游戏互动的一种方式存在局限性,因此有必要添加其他情境化手段,以提供与当代文化中的数字游戏的关键互动。游戏不包括缺乏必要的游戏技能以及许多类型的游戏的参观者,这些游戏需要比博物馆在展览中所能允许的更长或更长时间的互动。此外,我们证明并非所有游戏都可以相同的方式展示,并且我们需要根据不同的游戏及其属性和环境调整展示策略。

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