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VR-CPES: A Novel Cyber-Physical Education Systems for Interactive VR Services Based on a Mobile Platform

机译:VR-CPES:基于移动平台的交互式VR服务的新型网络体育教育系统

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The evolution of virtual reality technology allows users to immerse themselves into virtual environments, providing a new experience that is impossible in the real world. The appearance of cyber-physical systems and the Internet of things makes humans to understand and control the real world in detail. The integration of virtual reality into cyber-physical systems and the Internet of things may induce innovative education services in the near future. In this paper, we propose a novel, a virtual reality-based cyber-physical education system for efficient education in a virtual reality on a mobile platform, called VR-CPES. VR-CPES can integrate the real world into virtual reality using cyber-physical systems technology, especially using digital twin. We extract essential service requirements of VR-CPES in terms of delay time in the virtual reality service layer. In order to satisfy the requirements of the network layer, we design a new, real-time network technology interworking software, defined as network and time-sensitive network. A gateway function for the interworking is developed to make protocol level transparency. In addition, a path selection algorithm is proposed to make flexible flow between physical things and cyber things. Finally, a simulation study will be conducted to validate the functionalities and performance in terms of packet loss and delay as defined in the requirements.
机译:虚拟现实技术的发展使用户可以沉浸在虚拟环境中,从而提供在现实世界中不可能的新体验。网络物理系统和物联网的出现使人类能够详细了解和控制现实世界。将虚拟现实集成到网络物理系统和物联网中可能会在不久的将来引发创新的教育服务。在本文中,我们提出了一种新颖的基于虚拟现实的网络体育教育系统,用于在称为VR-CPES的移动平台上进行虚拟现实的高效教育。 VR-CPES可以使用网络物理系统技术(特别是使用数字孪生系统)将现实世界集成到虚拟现实中。我们根据虚拟现实服务层中的延迟时间来提取VR-CPES的基本服务需求。为了满足网络层的要求,我们设计了一种新的实时网络技术互通软件,定义为网络和对时间敏感的网络。开发了用于互通的网关功能,以使协议级别透明。此外,提出了一种路径选择算法,以使物理事物和网络事物之间灵活地流动。最后,将进行仿真研究,以根据需求中定义的丢包和延迟来验证功能和性能。

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