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Design of Evaluation Areas Based on Type of Mobile-Based Virtual Reality Training Content

机译:基于移动虚拟现实培训内容类型的评估区设计

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In the field of technology education, virtual reality (VR) training has received significant attention in terms of its efficacy in use. Given its many advantages, there is a specific need to emphasize concrete measures for the implementation of VR training in the field of tech education. VR training based on mobile environments has been touted as a means of not only enhancing presence, flow, and learning authenticity, but also of minimizing spatial and temporal constraints. The present study has developed an evaluation tool for VR training contents, including those based on mobile environments. After categorizing VR training contents in the field of tech education into structure comprehension type, procedure learning type, and equipment experiment type contents, we constructed items for each evaluation area. The considered areas included learning, media, and content quality. By conducting Delphi surveys with a panel of experts, we confirmed that the derived evaluation items differed in number across different types of content. Under the learning area, satisfaction was found to be adequate for all content types. Items such as flow, interactivity, and learning effects were found to be adequate for procedure learning and equipment experiment type contents. The media area indicated marked variability in item adequacy depending on the content type. Usability was found to be adequate only for procedure learning type content. For equipment experiment type content, items such as presence, usability, and manipulability were all found to be adequate. All evaluation items under the content design area were found to be adequate across all content types. Thus, regardless of the type of content, it is necessary to fulfil the basic elements within the content design area in order to establish the efficacy of VR training as educational content in the field of tech education.
机译:在技​​术教育领域,虚拟现实(VR)培训在使用效果方面受到了广泛的关注。鉴于其许多优点,特别需要强调在技术教育领域实施VR培训的具体措施。吹捧基于移动环境的VR训练不仅是增强存在感,流量和学习真实性的一种手段,而且是使空间和时间限制最小化的一种手段。本研究开发了一种用于VR培训内容的评估工具,包括基于移动环境的内容。将技术教育领域的VR培训内容分为结构理解类型,过程学习类型和设备实验类型内容之后,我们为每个评估区域构建了项目。考虑的领域包括学习,媒体和内容质量。通过与专家小组进行的Delphi调查,我们确认得出的评估项目在不同类型的内容上的数量有所不同。在学习领域下,人们发现满足于所有内容类型是足够的。发现流程,交互性和学习效果等项目对于过程学习和设备实验类型内容是足够的。媒体区域表明项目适当性的明显可变性取决于内容类型。发现可用性仅适用于过程学习类型的内容。对于设备实验类型的内容,诸如存在,可用性和可操作性之类的项目都被认为是足够的。发现内容设计区域下的所有评估项目对于所有内容类型都是足够的。因此,无论内容的类型如何,都必须满足内容设计领域内的基本要素,以便在技术教育领域确立VR培训作为教育内容的功效。

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