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Voxelization algorithms for geospatial applications

机译:地理空间应用的体素化算法

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摘要

Graphical abstract Abstract Voxel representations have been used for years in scientific computation and medical imaging. The main focus of our research is to provide easy access to methods for making large-scale voxel models of built environment for environmental modelling studies while ensuring they are spatially correct, meaning they correctly represent topological and semantic relations among objects. In this article, we present algorithms that generate voxels (volumetric pixels) out of point cloud, curve, or surface objects. The algorithms for voxelization of surfaces and curves are a customization of the topological voxelization approach ; we additionally provide an extension of this method for voxelization of point clouds. The developed software has the following advantages: ? It provides easy management of connectivity levels in the resulting voxels. ? It is not dependant on any external library except for primitive types and constructs; therefore, it is easy to integrate them in any application. ? One of the algorithms is implemented in C++ and C for platform independence and efficiency.
机译:图形抽象摘要Voxel表示已在科学计算和医学成像中使用多年。我们研究的主要重点是为环境建模研究提供简便的方法,以建立构建环境的大型体素模型,同时确保它们在空间上正确,这意味着它们可以正确表示对象之间的拓扑和语义关系。在本文中,我们介绍了从点云,曲线或曲面对象生成体素(体积像素)的算法。曲面和曲线的体素化算法是拓扑体素化方法的定制;我们还为点云的体素化提供了此方法的扩展。开发的软件具有以下优点:它可以轻松管理生成的体素中的连接级别。 ?除了原始类型和构造,它不依赖于任何外部库。因此,很容易将它们集成到任何应用程序中。 ?为了平台独立性和效率,其中一种算法是用C ++和C实现的。

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