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Experiments with the Concept of Authenticity in Studio Pedagogy: Designing with Precedents

机译:工作室教学法中真实性概念的实验:先例设计

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Architectural education, like architectural culture, is charged with responsibility for traditions, rituals, pedagogical models, and norms that place great importance on authenticity. Authenticity, meaning originality or genuineness as well as referring to an individual?s creative faculties, is a fundamental concept that distinguishes the designer?s capabilities in a creative process. Situated at the core of architectural education, the design studio has long been serving as an environment for the semi-god creator to invent his ?authentic? designs ex-nihilo. The prevalent conception of authenticity is a romanticized one, where unique forms are a means of personal expression and exterior influences are intruders into one?s true creativity. Although ?authenticity? was subjected to heavy criticism during the 20th century in various fields, it continues to shape pedagogical tendencies in architectural education today. Taboos on formal similarity, repetition, and ordinariness continue to pressure studio culture. One of the pedagogical implications of this obsession with ?authenticity? is to restrict interaction with precedents in design education. It is worth asking if subverting these taboos on authenticity enhances design studio learning. Is it possible to re-approach precedents as found objects, and manipulation as a tool for alternative modes of creativity and learning in the studio environment? Two design experiments have been devised to rethink authenticity and creation in studio pedagogy, and to experiment with manipulation of precedents as a potential learning and designing resource. It is not intended to neglect or overthrow the concept of ?authenticity? in the design studio, but to reassess it with a critical pedagogical approach that acknowledges architectural qualities other than the purely formal.
机译:就像建筑文化一样,建筑教育也要负责对传统,礼节,教学模型和规范的重视,这些传统,仪式,模式和对真实性至关重要的规范。真实性,指原创性或真实性,以及指称个人的创造才能,是一个基本概念,可以区分设计师在创造过程中的能力。设计工作室位于建筑教育的核心,长期以来一直是半神创造者发明其“地道”建筑的环境。设计前任。真实性的普遍概念是一种浪漫的概念,其中独特的形式是个人表达的一种手段,而外部影响则侵入了人们的真实创造力。虽然“真实性”?在20世纪的各个领域遭到了严厉的批评,如今它继续塑造着建筑教育的教学趋势。关于形式相似,重复和平凡的禁忌继续给工作室文化带来压力。这种对“真实性”的迷恋的教学意义之一。是为了限制与设计教育中先例的互动。值得一提的是,颠覆这些对真实性的禁忌是否可以增强设计工作室的学习能力。是否可以将先例作为被发现的对象重新处理,并可以将其作为工作室环境中替代性的创造和学习模式的工具进行操纵?已经设计了两个设计实验,以重新考虑工作室教学法中的真实性和创造力,并尝试将先例操纵作为一种潜在的学习和设计资源。它不是要忽略或推翻“真实性”的概念。在设计工作室中进行,但是要采用一种批判性的教学方法来重新评估它,这种方法承认除了纯粹形式之外的其他建筑品质。

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