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Near-Infrared Spectroscopy-Based Frontal Lobe Neurofeedback Integrated in Virtual Reality Modulates Brain and Behavior in Highly Impulsive Adults

机译:基于虚拟现实的基于近红外光谱的额叶神经反馈调节高度冲动的成年人的大脑和行为

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Based on neurofeedback (NF) training as a neurocognitive treatment in attention-deficit/hyperactivity disorder (ADHD), we designed a randomized, controlled functional near-infrared spectroscopy (fNIRS) NF intervention embedded in an immersive virtual reality classroom in which participants learned to control overhead lighting with their dorsolateral prefrontal brain activation. We tested the efficacy of the intervention on healthy adults displaying high impulsivity as a sub-clinical population sharing common features with ADHD. Twenty participants, 10 in an experimental and 10 in a shoulder muscle-based electromyography control group, underwent eight training sessions across 2 weeks. Training was bookended by a pre- and post-test including goo-go, n-back, and stop-signal tasks (SST). Results indicated a significant reduction in commission errors on the no-go task with a simultaneous increase in prefrontal oxygenated hemoglobin concentration for the experimental group, but not for the control group. Furthermore, the ability of the subjects to gain control over the feedback parameter correlated strongly with the reduction in commission errors for the experimental, but not for the control group, indicating the potential importance of learning feedback control in moderating behavioral outcomes. In addition, participants of the fNIRS group showed a reduction in reaction time variability on the SST. Results indicate a clear effect of our NF intervention in reducing impulsive behavior possibly via a strengthening of frontal lobe functioning. Virtual reality additions to conventional NF may be one way to improve the ecological validity and symptom-relevance of the training situation, hence positively affecting transfer of acquired skills to real life.
机译:基于神经反馈(NF)训练作为注意缺陷/多动障碍(ADHD)的神经认知治疗,我们设计了一种随机,受控功能性近红外光谱(fNIRS)NF干预措施,该干预措施嵌入到沉浸式虚拟现实教室中,参与者可以在其中学习通过其背外侧前额脑的激活来控制头顶照明。我们测试了干预措施对表现出高冲动性的健康成年人作为亚临床人群与ADHD共有共同特征的有效性。 20名参与者(10名实验者和10名基于肩部肌肉的肌电图对照组)在2周内接受了8次训练。培训由测试前和测试后预定,包括通过/不通过,n-back和停止信号任务(SST)。结果表明,实验组而不是对照组的空前任务佣金错误显着降低,同时额前额叶氧合血红蛋白浓度同时增加。此外,受试者获得对反馈参数的控制的能力与实验(而非对照组)佣金误差的减少密切相关,这表明学习反馈控制在调节行为结果中的潜在重要性。此外,fNIRS组的参与者显示出SST的反应时间变异性降低。结果表明,我们的NF干预可能通过增强额叶功能来减少冲动行为,具有明显的效果。在常规NF中添加虚拟现实可能是提高培训状况的生态有效性和症状相关性的一种方法,从而积极地影响将获得的技能转移到现实生活中。

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