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首页> 外文期刊>Frontiers in Neuroscience >Transfer of conflict and cooperation from experienced games to new games: a connectionist model of learning
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Transfer of conflict and cooperation from experienced games to new games: a connectionist model of learning

机译:冲突与合作从有经验的游戏转移到新游戏:学习的连接主义模型

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The question of whether, and if so how, learning can be transfered from previously experienced games to novel games has recently attracted the attention of the experimental game theory literature. Existing research presumes that learning operates over actions, beliefs or decision rules. This study instead uses a connectionist approach that learns a direct mapping from game payoffs to a probability distribution over own actions. Learning is operationalized as a backpropagation rule that adjusts the weights of feedforward neural networks in the direction of increasing the probability of an agent playing a myopic best response to the last game played. One advantage of this approach is that it expands the scope of the model to any possible n × n normal-form game allowing for a comprehensive model of transfer of learning. Agents are exposed to games drawn from one of seven classes of games with significantly different strategic characteristics and then forced to play games from previously unseen classes. I find significant transfer of learning, i.e., behavior that is path-dependent, or conditional on the previously seen games. Cooperation is more pronounced in new games when agents are previously exposed to games where the incentive to cooperate is stronger than the incentive to compete, i.e., when individual incentives are aligned. Prior exposure to Prisoner's dilemma, zero-sum and discoordination games led to a significant decrease in realized payoffs for all the game classes under investigation. A distinction is made between superficial and deep transfer of learning both—the former is driven by superficial payoff similarities between games, the latter by differences in the incentive structures or strategic implications of the games. I examine whether agents learn to play the Nash equilibria of games, how they select amongst multiple equilibria, and whether they transfer Nash equilibrium behavior to unseen games. Sufficient exposure to a strategically heterogeneous set of games is found to be a necessary condition for deep learning (and transfer) across game classes. Paradoxically, superficial transfer of learning is shown to lead to better outcomes than deep transfer for a wide range of game classes. The simulation results corroborate important experimental findings with human subjects, and make several novel predictions that can be tested experimentally.
机译:学习是否可以从以前经历过的游戏转移到小说游戏的问题最近引起了实验游戏理论文献的关注。现有研究假设学习是基于行动,信念或决策规则进行的。相反,本研究使用连接主义方法,该方法学习了从游戏收益到自己行为的概率分布的直接映射。将学习作为反向传播规则进行操作,该规则在增加代理对最近玩过的游戏做出近视最佳响应的可能性的方向上调整前馈神经网络的权重。这种方法的一个优势是,它将模型的范围扩展到了任何可能的n×n正规形式的游戏,从而实现了学习转移的综合模型。代理商会接触到具有明显不同的战略特征的七类游戏之一的游戏,然后被迫玩以前看不见的类的游戏。我发现学习的重大转移,即行为依赖于路径,或以以前看过的游戏为条件。当代理商先前接触过游戏的合作动机比竞争动机更强时,即当个体动机一致时,合作在新游戏中更为明显。先前暴露在囚徒困境,零和和不协调游戏中,导致所调查的所有游戏类的已实现收益显着减少。在学习的表面和深度转移之间有区别-前者是由游戏之间的表面收益相似性驱动的,后者是由游戏的激励结构或战略含义上的差异驱动的。我研究了代理商是否学会玩游戏的纳什均衡,如何在多重均衡中进行选择,以及他们是否将纳什均衡行为转移到了看不见的游戏中。人们发现,充分接触具有战略意义的异类游戏是跨游戏类进行深度学习(和转移)的必要条件。矛盾的是,对于广泛的游戏类别而言,表面学习转移显示出比深度转移更好的结果。仿真结果证实了与人类受试者有关的重要实验发现,并做出了一些可以通过实验进行测试的新颖预测。

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