首页> 外文期刊>Frontiers in Neuroscience >EEG Negativity in Fixations Used for Gaze-Based Control: Toward Converting Intentions into Actions with an Eye-Brain-Computer Interface
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EEG Negativity in Fixations Used for Gaze-Based Control: Toward Converting Intentions into Actions with an Eye-Brain-Computer Interface

机译:基于注视的控制装置的固定装置中的EEG阴性:通过眼脑-计算机界面将意图转换为动作

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We usually look at an object when we are going to manipulate it. Thus, eye tracking can be used to communicate intended actions. An effective human-machine interface, however, should be able to differentiate intentional and spontaneous eye movements. We report an electroencephalogram (EEG) marker that differentiates gaze fixations used for control from spontaneous fixations involved in visual exploration. Eight healthy participants played a game with their eye movements only. Their gaze-synchronized EEG data (fixation-related potentials, FRPs) were collected during game's control-on and control-off conditions. A slow negative wave with a maximum in the parietooccipital region was present in each participant's averaged FRPs in the control-on conditions and was absent or had much lower amplitude in the control-off condition. This wave was similar but not identical to stimulus-preceding negativity, a slow negative wave that can be observed during feedback expectation. Classification of intentional vs. spontaneous fixations was based on amplitude features from 13 EEG channels using 300 ms length segments free from electrooculogram contamination (200–500 ms relative to the fixation onset). For the first fixations in the fixation triplets required to make moves in the game, classified against control-off data, a committee of greedy classifiers provided 0.90 ± 0.07 specificity and 0.38 ± 0.14 sensitivity. Similar (slightly lower) results were obtained for the shrinkage Linear Discriminate Analysis (LDA) classifier. The second and third fixations in the triplets were classified at lower rate. We expect that, with improved feature sets and classifiers, a hybrid dwell-based Eye-Brain-Computer Interface (EBCI) can be built using the FRP difference between the intended and spontaneous fixations. If this direction of BCI development will be successful, such a multimodal interface may improve the fluency of interaction and can possibly become the basis for a new input device for paralyzed and healthy users, the EBCI “Wish Mouse.”
机译:当我们要操纵一个对象时,我们通常会看着它。因此,眼动追踪可用于传达预期的动作。但是,有效的人机界面应该能够区分故意和自发的眼睛运动。我们报告了脑电图(EEG)标记,该标记可将用于控制的凝视注视与参与视觉探索的自发注视区别开来。八位健康的参与者仅通过眼球运动就可以玩游戏。他们的注视同步的脑电数据(注视相关电位,FRP)是在游戏的控制开启和关闭条件下收集的。在控制条件下,每个参与者的平均FRP中均存在一个缓慢的负波,其顶枕区域最大,并且在控制条件下不存在或振幅低得多。该波与刺激之前的消极相似,但并不完全相同,后者是在期望反馈过程中观察到的缓慢的负波。有意与自发性注视的分类基于13个EEG通道的振幅特征,使用300 ms长的段而不受眼电图污染(相对于注视开始为200-500 ms)。对于在游戏中移动所需的三联固定装置中的第一个固定装置,根据控制数据进行分类,由贪婪的分类器委员会提供0.90±0.07的特异性和0.38±0.14的灵敏度。收缩线性判别分析(LDA)分类器获得了相似(略低)的结果。三联体中的第二和第三固定以较低的速率分类。我们期望,通过改进的功能集和分类器,可以使用预期和自发注视之间的FRP差异来构建基于混合驻留的眼脑计算机接口(EBCI)。如果BCI的这一发展方向能够成功,那么这种多模式界面可能会改善交互的流畅性,并有可能成为瘫痪和健康用户的新型输入设备EBCI“希望鼠标”的基础。

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