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Application of a Non-Immersive VR, IoT Based Approach to Help Moroccan Students Carry Out Practical Activities in a Personal Learning Style

机译:基于非沉浸式VR,IoT的方法的应用,以帮助摩洛哥学生以个人学习方式开展实践活动

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In the last few years, the evolution of new Information and Communication Technologies (ICT) and networks has enabled the appearance and development of several platforms and tools that serve to operate and distribute the learning content. In some particular domains, especially the scientific one, learners need to work on practical activities, using specific products and equipment to complete, consolidate, or verify their conceptual acquisitions. However, facing the increasing number of learners in Moroccan institutions, it becomes hard and expensive for developing countries, like Morocco, to ensure the appropriate conditions for each learner to perform such activities. The majority of the suggested platforms and tools cannot solve this issue, because of their inefficiency regarding offering students good interactive practical activities. Virtual Reality (VR) and the Internet of Things (IoT), as the two most incredible technologies of the last few decades, can be used as an alternative to create a virtual environment where the learner can carry out practical activities like in the real world. In such an environment, learners interact with both virtual and physical objects. In this research paper, we propose a new approach based on VR and IoT to enhance learning by providing learners with an educational space where they can perform some practical activities. The hybrid proposed approach has been used to create a virtual environment where learners (the final year of high school) can measure ultrasonic velocity in the air. The evaluation results show that the manipulation and coupling of real objects with virtual 3D objects increases in a striking way the learning outcomes of learners, as this allows them to feel linked to the real context.
机译:在过去的几年中,新的信息和通信技术(ICT)和网络的发展使得出现了一些用于操作和分发学习内容的平台和工具。在某些特定领域,尤其是科学领域,学习者需要从事实际活动,使用特定的产品和设备来完成,巩固或验证其概念性习得。然而,面对摩洛哥机构中越来越多的学习者,摩洛哥等发展中国家要确保每个学习者开展此类活动的适当条件变得既困难又昂贵。大多数建议的平台和工具都无法解决此问题,因为它们无法为学生提供良好的互动式实践活动。虚拟现实(VR)和物联网(IoT)作为过去几十年来最令人难以置信的两种技术,可以用作创建虚拟环境的替代方法,学习者可以在其中进行诸如现实世界中的实际活动。在这样的环境中,学习者可以与虚拟对象和物理对象进行交互。在本研究论文中,我们提出了一种基于VR和IoT的新方法,通过为学习者提供可以进行一些实际活动的教育空间来增强学习。提出的混合方法已用于创建虚拟环境,学习者(高中的最后一年)可以在其中测量空气中的超声波速度。评估结果表明,真实对象与虚拟3D对象的操纵和耦合以惊人的方式增加了学习者的学习成果,因为这使他们感到与真实上下文相关联。

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