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首页> 外文期刊>Frontiers in ICT >Force Push: Exploring Expressive Gesture-to-Force Mappings for Remote Object Manipulation in Virtual Reality
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Force Push: Exploring Expressive Gesture-to-Force Mappings for Remote Object Manipulation in Virtual Reality

机译:强制推送:探索表达性手势到力的映射,用于虚拟现实中的远程对象操纵

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This paper presents Force Push, a novel gesture-based interaction technique for remote object manipulation in virtual reality (VR). Inspired by the design of magic powers in popular culture, Force Push uses intuitive hand gestures to drive physics-based movement of the object. Using a novel algorithm that dynamically maps rich features of hand gestures to the properties of the physics simulation, both coarse-grained ballistic movements and fine-grained refinement movements can be achieved seamlessly and naturally. An initial user study of a limited translation task showed that, although its gesture-to-force mapping is inherently harder to control than traditional position-to-position mappings, Force Push is usable even for extremely difficult tasks. Direct position-to-position control outperformed Force Push when the initial distance between the object and the target was close relative to the required accuracy; however, the gesture-based method began to show promising results when they were far away from each other. As for subjective user experience, Force Push was perceived as more natural and fun to use, even though its controllability and accuracy were thought to be inferior to direct control. This paper expands the design space of object manipulation beyond mimicking reality, and provides hints on using magical gestures and physics-based techniques for higher usability and hedonic qualities in user experience.
机译:本文介绍了Force Push,这是一种用于虚拟现实(VR)中远程对象操纵的新颖的基于手势的交互技术。受流行文化中魔力的设计启发,Force Push使用直观的手势来驱动物体的基于物理的运动。使用一种新颖的算法将手势的丰富特征动态映射到物理模拟的属性,可以无缝自然地实现粗粒弹道运动和细粒细化运动。最初的用户研究显示,虽然有限的翻译任务比传统的位置到位置映射固有地更难控制手势到力的映射,但是Force Push仍可用于极其困难的任务。当物体和目标之间的初始距离相对于所需的精度接近时,直接的位置到位置控制的性能优于“推力”;但是,基于手势的方法在彼此远离时开始显示出令人鼓舞的结果。对于主观用户体验,尽管认为Force Push的可控制性和准确性不如直接控制,但它被认为使用起来更加自然和有趣。本文将对象操纵的设计空间扩展到了模拟之外,并为使用魔术手势和基于物理学的技术提供了提示,以在用户体验中提供更高的可用性和享乐品质。

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