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The cost of search and evaluation in online problem-solving social networks with financial and non-financial incentives

机译:具有财务和非财务激励措施的在线解决问题社交网络中的搜索和评估成本

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Online networks of individuals have been used to solve a number of problems on a scale that would not be possible if not within a connected, virtual and social environment such as the Internet. In this paper, we show that when solving tasks with small duration (under five minutes), also known as microtasks, individuals decision making will be strongly biased by costs of searching (and evaluating) options rather than financial or non-financial incentives. Indeed, we are able to show that we can influence individuals decisions, when solving problems, by rearranging elements visually to modify an individual search sequence, be it by designing the virtual work environment or manipulating which options are first shown in non-controlled environments, such as the Amazon Mechanical Turk labor market. We performed almost 50 experiments in online networks where individuals were invited to work on tasks with varying degrees of difficulty within three settings: mathematical games with objective truth (Sudoku and SAT instances); surveys with subjective evaluation (public policy polling); and labor markets (Amazon Mechanical Turk).
机译:个人在线网络已被用来解决许多问题,如果不在互联的虚拟和社交环境(例如Internet)中,这些问题将是不可能的。在本文中,我们表明,在解决持续时间短(五分钟以下)的任务(也称为微任务)时,个人决策将因搜索(和评估)选项的成本而不是财务或非财务激励因素而严重受到偏见。实际上,我们能够证明,在解决问题时,可以通过视觉上重新布置元素以修改单个搜索顺序的方式来影响个人的决定,无论是通过设计虚拟工作环境还是通过在非受控环境中首先显示哪些选项,例如Amazon Mechanical Turk劳动力市场。我们在在线网络上进行了将近50个实验,其中邀请个人在以下三种环境中从事难度不同的任务:具有客观真理的数学游戏(数独和SAT实例);具有主观评价的调查(公共政策调查);和劳动力市场(Amazon Mechanical Turk)。

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