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Cinematographic Techniques in Architectural Animations and Their Effects on Viewers' Judgment

机译:建筑动画中的摄影技术及其对观看者判断的影响

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Computer-generated animations have become a commonly employed medium to communicate architectural designs and projects. Because designers of animations are not constrained by real-world conditions and do not share the rich history of film, they do not readily benefit from the body of cinematographic techniques that filmmakers can draw upon. Specialists argue that this results in unappealing, lackluster animations that could be vastly improved by the application of filmmakers’ craft knowledge. The aim of this study was to identify which aspects of film craft show the most promise by systematically examining the use of cinematographic techniques in animations and their effects on viewers’ evaluations. Our analysis of award-winning architectural animations established average shot length as a reliable and valid predictor for determining participants’ judgments of salience, vividness, and diversity. A shorter average shot length resulted in more favorable ratings, while longer shot rates led to the opposite outcome. We consider these findings from a broader filmic perspective and discuss them in light of their usefulness for designers and the field.
机译:计算机生成的动画已成为交流建筑设计和项目的常用媒介。由于动画设计者不受现实条件的限制,并且不共享电影的丰富历史,因此他们不能轻易受益于电影制片人可以借鉴的电影摄影技术。专家认为,这将导致动画效果不佳,效果不佳,而通过运用电影制片人的工艺知识可以大大改善动画效果。这项研究的目的是通过系统地检查电影摄影技术在动画中的使用及其对观众评价的影响,从而确定电影工艺的哪些方面最有前途。我们对屡获殊荣的建筑动画的分析将平均拍摄时长确定为确定参与者对显着性,生动性和多样性的判断的可靠且有效的预测指标。平均射击时间越短,评分越高,而射击速度越长,结果相反。我们从更广阔的电影视角考虑这些发现,并根据其对设计师和领域的有用性进行讨论。

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