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Designing For All Learners With Technology: Two design approaches from an accessibility and practitioner’s perspective

机译:为所有学习者设计的技术:从可访问性和从业者的角度来看两种设计方法

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Educational products are increasingly developed for online learning and to leverage technology for immersive experiences. Applications and areas of instruction that are highly visual (such as science, technology, engineering, and math) often take advantage of multisensory approaches to deliver interactive learning media but can quickly become exclusive rather than inclusive in the digital environment. This paper discusses the challenges and affordances of digital media and how to embed principles of accessibility in the universal design of instructional materials. Two case studies highlight designers who have developed cutting edge learning experiences that include equitable access to science, technology, engineering, and math. Their perspectives in designing for rich experiences include concepts that impact good design and meaningful instruction for learners of all abilities.
机译:越来越多的教育产品用于在线学习,并利用技术来提供沉浸式体验。高度可视化的应用程序和教学领域(例如科学,技术,工程和数学)通常利用多感官方法来提供交互式学习媒体,但在数字环境中可以迅速成为排他性而非包容性的。本文讨论了数字媒体的挑战和承受能力,以及如何将可访问性原则嵌入教学材料的通用设计中。两个案例研究重点介绍了设计师,他们已经开发出了前沿的学习经验,其中包括公平地获得科学,技术,工程和数学知识。他们在丰富经验设计方面的观点包括影响良好设计的概念和对所有能力学习者的有意义的指导。

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