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首页> 外文期刊>International Journal of Technology >Design of a Mobile Game Application to Support Hand Rehabilitation of Stroke Patients in Indonesia
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Design of a Mobile Game Application to Support Hand Rehabilitation of Stroke Patients in Indonesia

机译:支持印度尼西亚中风患者手部康复的手机游戏应用程序设计

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Stroke is a leading cause of death in Indonesia. A stroke can paralyze multiple parts of an individual’s body, including the hand. While therapy for stroke rehabilitation should be done repetitively over a long period of time, some stroke patients do not have adequate access to conduct therapy in a rehabilitation centre. Therefore, this research focuses on the design of a mobile game application as an alternative therapy to support hand rehabilitation for stroke patients. Our research applied the interaction design lifecycle model, which consists of the process of identifying the needs, designing the concept based on user needs, building a prototype based on the design concept, and evaluating the prototype with stroke patients, as the potential users, and a doctor who is an expert in stroke rehabilitation. The evaluation results show that stroke patients can interact well with the designed mobile game application, and they felt that the game was a good exercise tool for them to use as part of their stroke therapy.
机译:中风是印度尼西亚的主要死亡原因。中风会麻痹一个人的身体的多个部位,包括手。虽然中风康复治疗应长期反复进行,但某些中风患者没有足够的机会在康复中心进行治疗。因此,本研究着重于手机游戏应用程序的设计,作为支持中风患者手部康复的替代疗法。我们的研究应用了交互设计生命周期模型,该模型包括以下过程:识别需求,根据用户需求设计概念,基于设计概念构建原型以及以中风患者作为潜在用户评估原型,以及是中风康复专家的医生。评估结果表明,中风患者可以与设计的手机游戏应用程序很好地交互,他们认为该游戏是他们用作中风疗法一部分的很好的锻炼工具。

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