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Computer Games as the Representation of Military Information Operations–A Philosophical Description of Cyborgizing of Propaganda Warfare

机译:以计算机游戏为代表的军事信息作战-对宣传战的机械化的哲学描述

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The history of combat is primarily the history of radically changing fields of perception. In other words, war consists not so much of scoring territorial, economic or other material victories but of appropriating the immateriality of perceptual field. The function of the eye has become the function of the weapons[1]. To understand information age warfare we have to understand the concept of representation as a part of our process of violence. The idea of information warfare or an information operation is based on the process where the physical target is no longer destroyed with the kinetic systems, but the process where the non-kinetic systems, like information, scan the symbols-semiotics networks. Today, particularly the advanced mobile technology, the Internet and the entertainment industry immensely exploit the experiences from different wars and conflicts for example as ideas of computer games. In return the military industrial complex represents its own language for example in the concept of information operations with the help of applications particularly rising from the entertainment industry[2].
机译:战斗史主要是彻底改变感知领域的历史。换句话说,战争不仅仅在于为领土,经济或其他物质上的胜利打分,而是在于对感知领域的非物质性的占有。眼睛的功能已经成为武器的功能[1]。要了解信息时代的战争,我们必须了解代表概念,这是我们暴力过程的一部分。信息战或信息作战的思想是基于物理目标不再被动力学系统破坏的过程,而是基于非动力学系统(如信息)扫描符号-符号网络的过程。如今,特别是先进的移动技术,互联网和娱乐行业,极大地利用了来自不同战争和冲突的经验,例如,将其作为计算机游戏的思想。作为回报,军事工业园区在信息操作的概念中代表着其自己的语言,例如在娱乐业中兴起的应用程序的帮助下[2]。

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