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Designing Visual Character Of Raden Wijaya As Historical Figure In Visual Novel

机译:以视觉小说中的历史人物设计拉登·维贾亚的视觉形象

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Visual character in Visual Novel games have the power to carry messages. Creation of visual characters in historical narratives can also bring cultural meaning. This study examines the creation of Raden Wijaya visual character as a case example in Visual Novel 'Twist Majapahit' which is set in Majapahit kingdom, but with manga-style visualization. On the contrary, the creation of Raden Wijaya visual character in this study is more trying to accentuate the characteristic of Indonesia. The choice of Raden Wijaya character is based on consideration because it has historically included a major influence in expanding the royal power. The study discussions are elaborated qualitatively with the Social Semiotic approach that analyzes informative functions, interactive functions, and imaginative functions in visual character design elements. The results of this study show that design elements can build a comprehensive association of meanings, so that the creation of visual characters tailored to historical figures has the potential to bring cultural messages.
机译:Visual Novel游戏中的视觉角色具有传递消息的能力。在历史叙事中创造视觉人物也可以带来文化意义。这项研究考察了Raden Wijaya视觉角色的创建,以在玛雅帕希特王国中创作的视觉小说“ Twist Majapahit”中的案例为例,但具有漫画风格的可视化效果。相反,本研究中Raden Wijaya视觉人物的创造更多地试图强调印度尼西亚的特色。 Raden Wijaya角色的选择是基于考虑的,因为它在历史上已经包括了扩展皇室权力的重大影响。使用社会符号学方法定性地详细研究了讨论,该方法分析了视觉角色设计元素中的信息功能,交互功能和想象功能。这项研究的结果表明,设计元素可以建立全面的意义关联,因此,为历史人物量身定制的视觉人物的创造有可能带来文化信息。

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